Moving into Tuesday... a look at HELLBOY VOL.6: STRANGE PLACES. Over at the main site, of course...
/Mason
Tuesday, August 29, 2006
Monday, August 28, 2006
Starting off the week: a brand new AISLE SEAT! The ULTIMATE AVENGERS 2 dvd rolled out to stores last week, and it can't possibly be any worse than the first one can it?
Can it?
Go read.
/Mason
Can it?
Go read.
/Mason
Sunday, August 27, 2006
CWR WEEKEND BLOG EXTRA: JOSH HOWARD EDITION
Howard, who made a name for himself with the DEAD @ 17 series, has rolled out a couple of different projects this year. He’ll be returning with a DEAD ongoing this fall, but in the meantime let’s take a look at what else has been on his plate.
BLACK HARVEST #6, from Devil’s Due, concludes Howard’s longest work to date. The DEAD books ran four issues, so it was interesting to see how the creator would react to having more space to expand his narrative. Pace always becomes an issue in this scenario, but for the most part, Howard seems to have figured it out pretty well. The story of Zaya Vahn and her mysterious return gets resolved in tidy fashion, but the explanation for what’s really going on in Jericho isn’t quite tied up so nicely. However, the final coda to the book would seem to indicate that a sequel to the book might be in order, and it provides a smidge of new mystery that suggests that a sequel is actually a good idea. In all, BLACK HARVEST was a solid series, and Howard worked out some of the problems that have dogged the DEAD books (such as waiting too long to get into the mystery and crowding the finish), and he seems to be learning how to deliver a solid story with each chapter. Should be a trade worth buying.
Viper Comics delivers a second “sketchbook” from the creator with MOSH GIRLS AND MONSTERS: THE ART OF JOSH HOWARD VOL.2. You can really only judge an art book by whether or not you like the artist’s work (I do), so I won’t belabor that point. I also won’t belabor that Howard and I have pretty similar tastes in women. What I will say, though, is that I wish more artists and publishers would produce their art books in this format. Every time I go to a con, I see countless artists selling $10-20 sketchbooks at their tables that were manufactured on the semi-cheap. Annoying. But this 6x6 book is put together beautifully, has a spine, and is only $13. Excellent, excellent value for what you’re getting. So if you like girls with tattoos or just a nice artistic package, this is for you.
See you all week for site updates, and back here in seven for the next CWR WEEKEND BLOG EXTRA!
/Mason
Howard, who made a name for himself with the DEAD @ 17 series, has rolled out a couple of different projects this year. He’ll be returning with a DEAD ongoing this fall, but in the meantime let’s take a look at what else has been on his plate.
BLACK HARVEST #6, from Devil’s Due, concludes Howard’s longest work to date. The DEAD books ran four issues, so it was interesting to see how the creator would react to having more space to expand his narrative. Pace always becomes an issue in this scenario, but for the most part, Howard seems to have figured it out pretty well. The story of Zaya Vahn and her mysterious return gets resolved in tidy fashion, but the explanation for what’s really going on in Jericho isn’t quite tied up so nicely. However, the final coda to the book would seem to indicate that a sequel to the book might be in order, and it provides a smidge of new mystery that suggests that a sequel is actually a good idea. In all, BLACK HARVEST was a solid series, and Howard worked out some of the problems that have dogged the DEAD books (such as waiting too long to get into the mystery and crowding the finish), and he seems to be learning how to deliver a solid story with each chapter. Should be a trade worth buying.
Viper Comics delivers a second “sketchbook” from the creator with MOSH GIRLS AND MONSTERS: THE ART OF JOSH HOWARD VOL.2. You can really only judge an art book by whether or not you like the artist’s work (I do), so I won’t belabor that point. I also won’t belabor that Howard and I have pretty similar tastes in women. What I will say, though, is that I wish more artists and publishers would produce their art books in this format. Every time I go to a con, I see countless artists selling $10-20 sketchbooks at their tables that were manufactured on the semi-cheap. Annoying. But this 6x6 book is put together beautifully, has a spine, and is only $13. Excellent, excellent value for what you’re getting. So if you like girls with tattoos or just a nice artistic package, this is for you.
See you all week for site updates, and back here in seven for the next CWR WEEKEND BLOG EXTRA!
/Mason
Friday, August 25, 2006
Closing out the week at the main site- a new literary journal, UNRULY, which includes some comics folks. Check it out...
/Mason
/Mason
Wednesday, August 23, 2006
Today at the main site... Andi Watson continues his exploration of Britain's middle class, with the parenthood-themed LITTLE STAR...
/Mason
/Mason
Monday, August 21, 2006
Today at the main site: three from NBM! LUCIFER'S GARDEN OF VERSES, ATTITUDE VOL.3, and THE CASE OF MADELEINE SMITH...
Sunday, August 20, 2006
CWR WEEKEND BLOG EXTRA
Time for my favorite feature! This week, some new efforts from Fantagraphics!
First, WISH YOU WERE HERE #2, written and drawn by Gipi. This book comes from the Ignatz line of over-sized “pamphlets”, and is really an excellent effort. Subtitled “They Found The Car”, the story follows a man roused from his sleep by a former colleague in crime. The car used in a crime many years ago has surfaced, and punishment must be dealt to the man who was supposed to have made sure it would never be seen again. Along the way the men debate religion and the nature of faith, and the sleeping man must make a decision that will affect his future and the fate of his immortal soul. WISH YOU WERE HERE reads like the bastard child of Goddard and Tarantino, and I recommend it highly.
Next from the Ignatz line is INSOMNIA #2, written and drawn by Matt Broersma. “The Lock” is the story of two people whose lives and insecurities intersect in bizarre ways. One track follows an older gentleman as he wanders off to eat breakfast and read the morning paper, and the other involves a burlesque dancer confused about the romantic potential of a wealthy man who’s pursuing her. It is only after the older man mistakes her for the reincarnation of a former lover (or a lover that he has imagined so deeply that she’s ingrained in his memory as real) that you begin to see the fragility of these two peoples’ realities. But in the end, the question of what’s true and what isn’t turns out to be unimportant. What’s important is that an examination of the characters reveals that they’re simply as screwed as the rest of us, and happiness will continue to avoid them.
Also dropping from the Ignatz line is BABEL #2, written and drawn by David B. BABEL follows the young narrator through his childhood obsession with how the rest of the world does and does not make war. Spurred on by an article in PARIS MATCH that discussed one African tribe’s declared end to any kind of warfare, the narrator and his brother began exploring the nature of the outside world, and how most people tend to only learn about other cultures by watching how they make war and deal with conflict. Later in the book, the narrator recounts his brother’s deterioration to a form of epilepsy that is untreatable, teaching him about a different kind of war, the kind that can never be won. Everything here is technically proficient, but I never got fully engaged on an emotional level the way I did with INSOMNIA and WISH YOU WERE HERE, because in the end, the narrative feels a little too detached.
Rounding out the column is HATE ANNUAL #6, written and drawn by Peter Bagge. Anytime we get to see Buddy Bradley again, it’s a good thing, and this is no exception. The lead story, “Skeletons in the Closet” follows Buddy as he tries to keep some dirty deeds done in the past quiet, and his solution is amusing and ingenious, perfectly in tune with the character we’ve come to know over these years. Bagge also throws in a hilarious parody of the dreaded “Cosmo Quiz” titled “Are You a Cunt?” that anyone who’s ever taken one of those insipid magazine tests will get a good laugh out of. The only downside to this book is the inclusion of a ton of Bagge’s “The Adventures of Bat Boy” strips that he produced for WEEKLY WORLD NEWS. I’ve never found the strip amusing or thought that it had one-tenth of the spirit and edge that HATE does, and nothing about these efforts changed my mind. Still, new HATE is always cause for celebration.
See you through the week for site updates and back here next weekend for a new CWR WEEKEND BLOG EXTRA!
/Mason
Time for my favorite feature! This week, some new efforts from Fantagraphics!
First, WISH YOU WERE HERE #2, written and drawn by Gipi. This book comes from the Ignatz line of over-sized “pamphlets”, and is really an excellent effort. Subtitled “They Found The Car”, the story follows a man roused from his sleep by a former colleague in crime. The car used in a crime many years ago has surfaced, and punishment must be dealt to the man who was supposed to have made sure it would never be seen again. Along the way the men debate religion and the nature of faith, and the sleeping man must make a decision that will affect his future and the fate of his immortal soul. WISH YOU WERE HERE reads like the bastard child of Goddard and Tarantino, and I recommend it highly.
Next from the Ignatz line is INSOMNIA #2, written and drawn by Matt Broersma. “The Lock” is the story of two people whose lives and insecurities intersect in bizarre ways. One track follows an older gentleman as he wanders off to eat breakfast and read the morning paper, and the other involves a burlesque dancer confused about the romantic potential of a wealthy man who’s pursuing her. It is only after the older man mistakes her for the reincarnation of a former lover (or a lover that he has imagined so deeply that she’s ingrained in his memory as real) that you begin to see the fragility of these two peoples’ realities. But in the end, the question of what’s true and what isn’t turns out to be unimportant. What’s important is that an examination of the characters reveals that they’re simply as screwed as the rest of us, and happiness will continue to avoid them.
Also dropping from the Ignatz line is BABEL #2, written and drawn by David B. BABEL follows the young narrator through his childhood obsession with how the rest of the world does and does not make war. Spurred on by an article in PARIS MATCH that discussed one African tribe’s declared end to any kind of warfare, the narrator and his brother began exploring the nature of the outside world, and how most people tend to only learn about other cultures by watching how they make war and deal with conflict. Later in the book, the narrator recounts his brother’s deterioration to a form of epilepsy that is untreatable, teaching him about a different kind of war, the kind that can never be won. Everything here is technically proficient, but I never got fully engaged on an emotional level the way I did with INSOMNIA and WISH YOU WERE HERE, because in the end, the narrative feels a little too detached.
Rounding out the column is HATE ANNUAL #6, written and drawn by Peter Bagge. Anytime we get to see Buddy Bradley again, it’s a good thing, and this is no exception. The lead story, “Skeletons in the Closet” follows Buddy as he tries to keep some dirty deeds done in the past quiet, and his solution is amusing and ingenious, perfectly in tune with the character we’ve come to know over these years. Bagge also throws in a hilarious parody of the dreaded “Cosmo Quiz” titled “Are You a Cunt?” that anyone who’s ever taken one of those insipid magazine tests will get a good laugh out of. The only downside to this book is the inclusion of a ton of Bagge’s “The Adventures of Bat Boy” strips that he produced for WEEKLY WORLD NEWS. I’ve never found the strip amusing or thought that it had one-tenth of the spirit and edge that HATE does, and nothing about these efforts changed my mind. Still, new HATE is always cause for celebration.
See you through the week for site updates and back here next weekend for a new CWR WEEKEND BLOG EXTRA!
/Mason
Friday, August 18, 2006
Closing the week... the hated FAMILY GUY. Haaaaaaaaaaaaaaaaaaate! Feel it! Love it! Feed off of it at the main site!
/Mason
/Mason
Thursday, August 17, 2006
Whoooooooooops.
Didn't mean to take yesterday off, especially since I had read material and was ready to review it. But life got in the way, and we all know how that goes...
Anyway, back today with looks at two recent efforts from Viper Comics, VILLAINS and A DUMMY'S GUIDE TO DANGER. Click on over to the main site and check it out!
/Mason
Didn't mean to take yesterday off, especially since I had read material and was ready to review it. But life got in the way, and we all know how that goes...
Anyway, back today with looks at two recent efforts from Viper Comics, VILLAINS and A DUMMY'S GUIDE TO DANGER. Click on over to the main site and check it out!
/Mason
Tuesday, August 15, 2006
History... back in 1992, I took a job as a movie and television critic. I got away from entertainment journalism for a while, but when I was writing for Comic Book Galaxy back in 01-02, I got back into it with a column called "The Aisle Seat" (which is where I prefer to sit, whether in a theatre or on a plane). Now, after four years, The Aisle Seat is returning!
Today's spotlight falls on EUREKA, which airs Tuesdays on the Sci-Fi Channel. Go to the main site and give the piece a read, won't you?
/Mason
Today's spotlight falls on EUREKA, which airs Tuesdays on the Sci-Fi Channel. Go to the main site and give the piece a read, won't you?
/Mason
Monday, August 14, 2006
It's Monday, and that means... well, I don't know what that means. But I do have two new reviews posted at the main site: PHONOGRAM and DEATH JR 2. Check 'em out, if ya please...
/Mason
/Mason
Sunday, August 13, 2006
CWR WEEKEND BLOG EXTRA
I don’t know what it says about me, but doing these has become one of the things I most look forward to at the site. I may need professional help.
This weekend, a look at four recent efforts from Arcana Studio, those wacky Canadians who thought they could, and have…
First up is 100 GIRLS: THE FIRST GIRL VOL.2, written by Adam Gallardo and Drawn by Todd Demong. GIRLS is the story of Sylvia Mark, an ordinary 13-year old girl who feels the traditional teenage alienation. However, hers turns out to have a bit more substance, as she not only turns out to have super-strength, but to also have 99 other super-powered versions of her running around somewhere in the world. Complicating the matter is that she tends to absorb her sisters and gain their memories and powers when she’s nearby, and there are a metric ton of bad guys out to kill her and her sisters. From the very beginning, this has been a terrific series, one which put a young girl into the lead without sexualizing her or sacrificing her character for “kewl”, and the conclusion to the first part of her tale changes nothing. The seeds are sown here for a greater story to be told down the road, and if it’s as good as this series has been, the creators will be in good shape.
Next, we turn to EZRA #1 (written by Sean O’Reilly and drawn by Alfonso Ruiz), the newest series featuring Arcana’s she-warrior with an attitude. The original EZRA series was entertaining enough for me to get past my distaste for its genre, and the character, who is basically a sexy member of the walking dead, is interesting. But O’Reilly is sabotaged here by the art, which is too cartoony in places to give the story the dramatic heft it needs. It also forces O’Reilly to lay on the exposition in at an almost Shooter/Marvel-era level, slowing the pace of the story down. Sometimes, this just happens, but no question, it’s fixable, and EZRA can get back on the right path easily enough.
Following along is GRUNTS #1 (written by Shannon Denton and Keith Giffen and drawn by Matt Jacobs), the story of some American soldiers who had a nasty close encounter with the Germans’ enjoyment for using weird science and the occult (though which of those it is isn’t made clear, a blip by the artist). GRUNTS is actually pretty hard-boiled in its approach to its cast of characters, though Denton and Giffen do an almost comical nod at including every central-casting stereotype, right down to the chubby guy being nicknamed “Fatty.” Denton handles the scripting, so the “bwa-ha-ha” is at a minimum, but the action quotient is pretty high, and Jacobs handles it well. I’d have liked for the Nazi’s “super-warriors” to be better defined, either through the art or a caption, especially with LOST SQUAD working in a similar vein, so this ranks as a high “okay”.
Closing it out, we arrive at DRAGON’S LAIR #1 (written by Andy Mangels and drawn by Fabio Laguna), based upon the classic video game and TV cartoon. This is a triple-sized debut, reprinting the issues that MVC produced a few years ago under one cover, making it an exceptional value for your five yanqui dollars. Mangels and Laguna do a pitch-perfect job of introducing the universe, the characters, and the plot with ease, which is excellent, considering I had never played the game or watched the cartoon. Dirk the Daring (who’s kinda dumb) protects Princess Daphne (who’s kinda smart), but their roles overlap here and there. In this story, she is kidnapped by Singe, the kahuna of all the dragons, because Singe is a little pissed about all of his children Dirk has killed. Rousing adventure follows. As someone who tends to yawn his way through sword-and-sorcery stories, I found this kind of fun, likely because the book has an art style that mimics the cartoon, and because Mangels keeps the pace moving very quickly. Fun for all ages.
That’s it for this week. See you during the week for site updates, and next weekend for a new CWR Weekend Blog Extra!
/Mason
I don’t know what it says about me, but doing these has become one of the things I most look forward to at the site. I may need professional help.
This weekend, a look at four recent efforts from Arcana Studio, those wacky Canadians who thought they could, and have…
First up is 100 GIRLS: THE FIRST GIRL VOL.2, written by Adam Gallardo and Drawn by Todd Demong. GIRLS is the story of Sylvia Mark, an ordinary 13-year old girl who feels the traditional teenage alienation. However, hers turns out to have a bit more substance, as she not only turns out to have super-strength, but to also have 99 other super-powered versions of her running around somewhere in the world. Complicating the matter is that she tends to absorb her sisters and gain their memories and powers when she’s nearby, and there are a metric ton of bad guys out to kill her and her sisters. From the very beginning, this has been a terrific series, one which put a young girl into the lead without sexualizing her or sacrificing her character for “kewl”, and the conclusion to the first part of her tale changes nothing. The seeds are sown here for a greater story to be told down the road, and if it’s as good as this series has been, the creators will be in good shape.
Next, we turn to EZRA #1 (written by Sean O’Reilly and drawn by Alfonso Ruiz), the newest series featuring Arcana’s she-warrior with an attitude. The original EZRA series was entertaining enough for me to get past my distaste for its genre, and the character, who is basically a sexy member of the walking dead, is interesting. But O’Reilly is sabotaged here by the art, which is too cartoony in places to give the story the dramatic heft it needs. It also forces O’Reilly to lay on the exposition in at an almost Shooter/Marvel-era level, slowing the pace of the story down. Sometimes, this just happens, but no question, it’s fixable, and EZRA can get back on the right path easily enough.
Following along is GRUNTS #1 (written by Shannon Denton and Keith Giffen and drawn by Matt Jacobs), the story of some American soldiers who had a nasty close encounter with the Germans’ enjoyment for using weird science and the occult (though which of those it is isn’t made clear, a blip by the artist). GRUNTS is actually pretty hard-boiled in its approach to its cast of characters, though Denton and Giffen do an almost comical nod at including every central-casting stereotype, right down to the chubby guy being nicknamed “Fatty.” Denton handles the scripting, so the “bwa-ha-ha” is at a minimum, but the action quotient is pretty high, and Jacobs handles it well. I’d have liked for the Nazi’s “super-warriors” to be better defined, either through the art or a caption, especially with LOST SQUAD working in a similar vein, so this ranks as a high “okay”.
Closing it out, we arrive at DRAGON’S LAIR #1 (written by Andy Mangels and drawn by Fabio Laguna), based upon the classic video game and TV cartoon. This is a triple-sized debut, reprinting the issues that MVC produced a few years ago under one cover, making it an exceptional value for your five yanqui dollars. Mangels and Laguna do a pitch-perfect job of introducing the universe, the characters, and the plot with ease, which is excellent, considering I had never played the game or watched the cartoon. Dirk the Daring (who’s kinda dumb) protects Princess Daphne (who’s kinda smart), but their roles overlap here and there. In this story, she is kidnapped by Singe, the kahuna of all the dragons, because Singe is a little pissed about all of his children Dirk has killed. Rousing adventure follows. As someone who tends to yawn his way through sword-and-sorcery stories, I found this kind of fun, likely because the book has an art style that mimics the cartoon, and because Mangels keeps the pace moving very quickly. Fun for all ages.
That’s it for this week. See you during the week for site updates, and next weekend for a new CWR Weekend Blog Extra!
/Mason
Friday, August 11, 2006
Finishing the week at the main site: new commentary! Are you thoroughly bored by the comics "news" that was announced at the big cons this summer? You aren't alone...
/Mason
/Mason
Thursday, August 10, 2006
Love and Brazil... two things that sound great together, and two things that read well together. Get the scoop on DeTALES: Stories of Urban Brazil today at the main site!
/Mason
/Mason
Wednesday, August 09, 2006
Is a 22-year old computer-generated comic worth your time? Read up on SHATTER today at the main site!
/Mason
/Mason
Tuesday, August 08, 2006
It's fun for all ages today, as BUMPERBOY AND THE LOUD, LOUD MOUNTAIN gets a look at the main site!
/Mason
/Mason
Monday, August 07, 2006
It's Manga Monday today at the main site, with reviews of KAGETORA and SUGAR SUGAR RUNE! Plus, read below for this week's CWR Weekend Blog Extra!
/Mason
/Mason
Sunday, August 06, 2006
CWR WEEKEND BLOG EXTRA
Archaia Studios Press was set up near “indy island” in San Diego, and I must have walked by their booth an average of five times a day. I had intended to stop and make an introduction at some point during the show, but every single time I passed by, the place was surrounded by people. Wall-to-wall fans talking to creators and buying books. So I’m guessing they had a good con.
Let’s take a look at four of their most recent releases. First up is MOUSE GUARD #3, written and drawn by David Petersen. I (and many others) have offered high praise for the two previous issues of this book, and nothing about issue three makes me regret it. While I thought issue two was a bit slow as far as moving the plot forward, this effort does a good job of picking up the pace. The traitor stands unrevealed, but the three mice guards from issue one find themselves in a lawless town where the clues begin to pile up. Petersen creates some wonderfully imaginative art, and his ability to portray action sequences shows real improvement. Halfway home, I remain entranced by MOUSE GUARD.
ROBOTIKA #3-4 conclude the first miniseries by writer/artist Alex Sheikman, and while the book was inconsistent, it still has many virtues to offer. Mixing samurais and cyberpunk, ROBOTIKA is in many ways a throwback, reminding you of Frank Miller’s late 80s-early 90s work like RONIN and HARD BOILED. Our hero, Niko, has given up the life of the sword and turned his back on his queen, becoming a true yojimbo, but that doesn’t stop him from taking on a quest to help see some pilgrims across a harsh wasteland and into the arms of their god. Fortunately, it turns out Niko doesn’t need steel to be an effective warrior, nor does he need the ability to feel… which will turn the last part of the series upside-down. While the first two issues were a struggle for me, I think Sheikman does a decent job of driving the series home. It feels to me like he’s capable of stronger work, and I’ll be interested to see how the next ROBOTIKA series plays out.
Closing out my reading was ARTESIA BESIEGED #1 from writer/artist Mark Smylie. This being the latest in a long series of Artesia books, I was worried that I would be completely lost the minute I opened the cover, especially because the book lives mostly in the “fantasy” genre. However, Smylie does so many things right that I was totally sucked in from page one. First, he provides a thorough recap. Second, he dives in and defines Artesia as a character through her actions and narration, eliminating any chance for confusion. And third, Smylie is so ridiculously talented an artist that you slow down to take in all the nuance of detail and color that he puts on the page. This is a gorgeous book with a heroine like few others in comics; strong, intelligent, powerful, in full command of her sexuality… she’s riveting to watch. I may have to go back and get some of the previous trades on this one.
See you here through the week for main site updates, and next Sunday for your Weekend Blog Extra!
/Mason
Archaia Studios Press was set up near “indy island” in San Diego, and I must have walked by their booth an average of five times a day. I had intended to stop and make an introduction at some point during the show, but every single time I passed by, the place was surrounded by people. Wall-to-wall fans talking to creators and buying books. So I’m guessing they had a good con.
Let’s take a look at four of their most recent releases. First up is MOUSE GUARD #3, written and drawn by David Petersen. I (and many others) have offered high praise for the two previous issues of this book, and nothing about issue three makes me regret it. While I thought issue two was a bit slow as far as moving the plot forward, this effort does a good job of picking up the pace. The traitor stands unrevealed, but the three mice guards from issue one find themselves in a lawless town where the clues begin to pile up. Petersen creates some wonderfully imaginative art, and his ability to portray action sequences shows real improvement. Halfway home, I remain entranced by MOUSE GUARD.
ROBOTIKA #3-4 conclude the first miniseries by writer/artist Alex Sheikman, and while the book was inconsistent, it still has many virtues to offer. Mixing samurais and cyberpunk, ROBOTIKA is in many ways a throwback, reminding you of Frank Miller’s late 80s-early 90s work like RONIN and HARD BOILED. Our hero, Niko, has given up the life of the sword and turned his back on his queen, becoming a true yojimbo, but that doesn’t stop him from taking on a quest to help see some pilgrims across a harsh wasteland and into the arms of their god. Fortunately, it turns out Niko doesn’t need steel to be an effective warrior, nor does he need the ability to feel… which will turn the last part of the series upside-down. While the first two issues were a struggle for me, I think Sheikman does a decent job of driving the series home. It feels to me like he’s capable of stronger work, and I’ll be interested to see how the next ROBOTIKA series plays out.
Closing out my reading was ARTESIA BESIEGED #1 from writer/artist Mark Smylie. This being the latest in a long series of Artesia books, I was worried that I would be completely lost the minute I opened the cover, especially because the book lives mostly in the “fantasy” genre. However, Smylie does so many things right that I was totally sucked in from page one. First, he provides a thorough recap. Second, he dives in and defines Artesia as a character through her actions and narration, eliminating any chance for confusion. And third, Smylie is so ridiculously talented an artist that you slow down to take in all the nuance of detail and color that he puts on the page. This is a gorgeous book with a heroine like few others in comics; strong, intelligent, powerful, in full command of her sexuality… she’s riveting to watch. I may have to go back and get some of the previous trades on this one.
See you here through the week for main site updates, and next Sunday for your Weekend Blog Extra!
/Mason
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