Scott Chantler's excellent NORTHWEST PASSAGE gets collected in an annotated hardcover edition. Folks, it's a beauty.
Read all about it.
/Mason
Tuesday, September 25, 2007
Monday, September 24, 2007
Manga Monday! Starting off this week, we have a look at PRETTY FACE, a manga that's actually pretty good... but a little penile-phobic...
What does that mean? Go see.
/Mason
What does that mean? Go see.
/Mason
Friday, September 21, 2007
CWR WEEKEND BLOG EXTRA
Like last Friday, I’m getting an early jump on the Blog Extra! This weekend: a look at a new title from the folks at Devil’s Due.
DRAFTED #1 is written by Mark Powers and drawn by Chris Lie. The story certainly doesn’t have small aims; we begin in the aftermath of large earthquakes which have wiped out Berlin and Ottawa, and those have occurred after bizarre disasters in Jerusalem and St. Louis. Only one thing is known for sure: people are dying by the thousands and nothing about any of it makes sense. But it all becomes plainly, horrifically clear when an alien race arrives and announces itself to every soul on the planet at one time. They have come to enlist the Earth’s population in a war against a great evil, and if we cooperate, we get all sorts of goodies. Refuse to assist, and they’ll wipe us out completely… using very similar methods to what they’ve done to our world so far. Human civilization as we know it is at an end either way… so can people put aside their differences and work together to save the species? Or is humanity about to go the way of the dinosaur?
Like a classic Hollywood mega-blockbuster, DRAFTED brings together an international cast, places them in danger, and jams the plot into motion. Certainly, as hard as Powers tries, none of the characters come across as anything but stock, but that isn’t necessarily a flaw. We’re meant at this point to get only a slight glimpse, and any development will occur as each one faces the horrors ahead.
As a fan of the disaster genre, I liked DRAFTED maybe more than I should have. Honestly, not enough happens here; we’re not even at the point of the series when we find out exactly what the title truly means yet, and there was a preview issue before this one. Still, Powers and Lie get a lot of latitude from me on this one, so I’m counting on them to come through.
Be back here throughout the week for site updates or friend us on MySpace!
/Mason
Like last Friday, I’m getting an early jump on the Blog Extra! This weekend: a look at a new title from the folks at Devil’s Due.
DRAFTED #1 is written by Mark Powers and drawn by Chris Lie. The story certainly doesn’t have small aims; we begin in the aftermath of large earthquakes which have wiped out Berlin and Ottawa, and those have occurred after bizarre disasters in Jerusalem and St. Louis. Only one thing is known for sure: people are dying by the thousands and nothing about any of it makes sense. But it all becomes plainly, horrifically clear when an alien race arrives and announces itself to every soul on the planet at one time. They have come to enlist the Earth’s population in a war against a great evil, and if we cooperate, we get all sorts of goodies. Refuse to assist, and they’ll wipe us out completely… using very similar methods to what they’ve done to our world so far. Human civilization as we know it is at an end either way… so can people put aside their differences and work together to save the species? Or is humanity about to go the way of the dinosaur?Like a classic Hollywood mega-blockbuster, DRAFTED brings together an international cast, places them in danger, and jams the plot into motion. Certainly, as hard as Powers tries, none of the characters come across as anything but stock, but that isn’t necessarily a flaw. We’re meant at this point to get only a slight glimpse, and any development will occur as each one faces the horrors ahead.
As a fan of the disaster genre, I liked DRAFTED maybe more than I should have. Honestly, not enough happens here; we’re not even at the point of the series when we find out exactly what the title truly means yet, and there was a preview issue before this one. Still, Powers and Lie get a lot of latitude from me on this one, so I’m counting on them to come through.
Be back here throughout the week for site updates or friend us on MySpace!
/Mason
Finishing off a very exciting week here at the Waiting Room... the second edition of FULL BLEED, the addition of OMNIUM GATHERUM... and wrapping it all with a new review today of ANGEL SKIN.
It's gotten fun around here! Go see why!
/Mason
It's gotten fun around here! Go see why!
/Mason
Thursday, September 20, 2007
*500*
It is here, on the occasion of the 500th post to this blog, that I'm pleased to reprint this piece of PR I Just sent out:
"THE COMICS WAITING ROOM PROUDLY WELCOMES VINCENT S. MOORE TO THE SITE!
Comics Retailer, Writer and Editor Joins the Comics Columnist Community!
TEMPE, AZ, Thursday, September 20, 2007-
The Comics Waiting Room (www.comicswaitingroom.com) is proud to announce the addition of columnist Vince Moore to the site. Moore, who has spent time on both the retail and creative sides of the comics industry, will be writing his column “OMNIUM GATHERUM” for the site, and using it to discuss his thoughts about the comics industry, the process of creating and publishing his own, review books new and old, and riff on other topics of note.
“OMNIUM GATHERUM” will appear on Thursdays on a weekly to bi-weekly schedule, and the column will be archived at www.comicswaitingroom.com/vince.html so that anyone who has missed an installment can easily catch up.
Comics Waiting Room owner and Editor-in-Chief Marc Mason had this to say about the addition of Moore to the site: “Having Vince at the site makes me very happy. He’s a very mellow, thoughtful guy, and even when he has a controversial opinion you might not agree with, he’s just so damned nice that you still love him anyway. I’m glad he said ‘yes’ when I asked if he’d like to come onboard. Year two at the Waiting Room is all about adding more content and variety to the site, and Vince is a huge part of it! And there’s more to come!”
About Vincent S. Moore:
Vince has been a retailer, comics editor, and is now creating comics of his own. He’s also written for Comic Book Resources and Silver Bullet Comics.
About The Comics Waiting Room:
Established by Marc Mason in July 2006, after working for a number of other comics-related websites, The Comics Waiting Room has consistently added new content five to six days a week. The site offers reviews of comics, graphic novels, and media, as well as occasional media and entertainment features. After producing 99.9% of the content himself in the first year, the second year will see the addition of three new columnists to the site."
Throw in a review of SNAKE WOMAN vol.1 from Virgin Comics, and you have zero excuse for not clicking and reading today!
/Mason
It is here, on the occasion of the 500th post to this blog, that I'm pleased to reprint this piece of PR I Just sent out:
"THE COMICS WAITING ROOM PROUDLY WELCOMES VINCENT S. MOORE TO THE SITE!
Comics Retailer, Writer and Editor Joins the Comics Columnist Community!
TEMPE, AZ, Thursday, September 20, 2007-
The Comics Waiting Room (www.comicswaitingroom.com) is proud to announce the addition of columnist Vince Moore to the site. Moore, who has spent time on both the retail and creative sides of the comics industry, will be writing his column “OMNIUM GATHERUM” for the site, and using it to discuss his thoughts about the comics industry, the process of creating and publishing his own, review books new and old, and riff on other topics of note.
“OMNIUM GATHERUM” will appear on Thursdays on a weekly to bi-weekly schedule, and the column will be archived at www.comicswaitingroom.com/vince.html so that anyone who has missed an installment can easily catch up.
Comics Waiting Room owner and Editor-in-Chief Marc Mason had this to say about the addition of Moore to the site: “Having Vince at the site makes me very happy. He’s a very mellow, thoughtful guy, and even when he has a controversial opinion you might not agree with, he’s just so damned nice that you still love him anyway. I’m glad he said ‘yes’ when I asked if he’d like to come onboard. Year two at the Waiting Room is all about adding more content and variety to the site, and Vince is a huge part of it! And there’s more to come!”
About Vincent S. Moore:
Vince has been a retailer, comics editor, and is now creating comics of his own. He’s also written for Comic Book Resources and Silver Bullet Comics.
About The Comics Waiting Room:
Established by Marc Mason in July 2006, after working for a number of other comics-related websites, The Comics Waiting Room has consistently added new content five to six days a week. The site offers reviews of comics, graphic novels, and media, as well as occasional media and entertainment features. After producing 99.9% of the content himself in the first year, the second year will see the addition of three new columnists to the site."
Throw in a review of SNAKE WOMAN vol.1 from Virgin Comics, and you have zero excuse for not clicking and reading today!
/Mason
Wednesday, September 19, 2007
World War Wednesday! Two new comics reviews: BATTLESTAR GALACTICA: SEASON ZERO and EVA: DAUGHTER OF THE DRAGON! And if that wasn't enough, it's the newest installment of Matt Maxwell's FULL BLEED, wherein he discusses how horrible it would be if television were run like comics!
Tomorrow: the arrival of Vince Moore's OMNIUM GATHERUM!
Make with the clicky!
/Mason
Tomorrow: the arrival of Vince Moore's OMNIUM GATHERUM!
Make with the clicky!
/Mason
Tuesday, September 18, 2007
Today... ELEPHANTMEN gets the deluxe hardcover treatment, and we have the review...
Tomorrow... more new reviews, plus the newest installment of Matt Maxwell's FULL BLEED...
Thursday... more new reviews, and Vince Moore's OMNIUM GATHERUM joins the site...
Do you really need any more reasons to click here?
/Mason
Tomorrow... more new reviews, plus the newest installment of Matt Maxwell's FULL BLEED...
Thursday... more new reviews, and Vince Moore's OMNIUM GATHERUM joins the site...
Do you really need any more reasons to click here?
/Mason
Monday, September 17, 2007
Manga Monday! SUZUKA is, technically, a fine manga, but the characters are becoming obnoxious to the point of being painful.
Should I keep caring?
/Mason
Should I keep caring?
/Mason
Friday, September 14, 2007
POTTER’S FIELD #1
I’m mixing things up a bit with the Weekend Blog Extra, bringing you two new reviews, and on Friday to boot! Let’s tackle number one, shall we? From Boom Studios:
POTTER’S FIELD #1 is written by Mark Waid and Drawn by Paul Azaceta. This book has achieved near-legendary status before ever shipping, giving it a lot to live up to. Originally announced as JOHN DOE, it was supposed to be in stores over a year ago. Ads for the book kept running in the back of other Boom products, but the JOHN DOE remained an unknown. However, with Waid’s arrival as EIC of Boom, the perfect time has arrived to get the comic on stands.
FIELD follows the exploits of a man known only as John Doe, and Doe’s mission in life is a fascinating one: he investigates the identities of those buried anonymously in New York’s Potter’s Field, ultimately working to give the dead a name and a story, and hopefully allowing the living to mourn their losses. He is aided by a network of operatives throughout the city, using their connections and talents to supplement his own intuitive gifts. Issue one puts its primary focus on a young girl who seemingly committed suicide. But there was much more to it than that, which allows Waid to take a poke at one (disgustingly) popular member of today’s media, and Doe must dig through a case cold enough to be frozen solid in order to put the girl at rest. But what surprises is what occurs when he displays his own sense of justice in resolving the issue.
The book looks terrific; Paul Azaceta gets better and better with every book he draws. Waid’s poke at the aforementioned media member is the book’s biggest weak spot, as it’s an awfully easy target. But it works better in its setup, as the concept is very solid. In fact, it’d make for a perfect TV procedural drama, and considering Boom’s efforts in development, I’d be shocked if that weren’t where it was headed.
/Mason
I’m mixing things up a bit with the Weekend Blog Extra, bringing you two new reviews, and on Friday to boot! Let’s tackle number one, shall we? From Boom Studios:
POTTER’S FIELD #1 is written by Mark Waid and Drawn by Paul Azaceta. This book has achieved near-legendary status before ever shipping, giving it a lot to live up to. Originally announced as JOHN DOE, it was supposed to be in stores over a year ago. Ads for the book kept running in the back of other Boom products, but the JOHN DOE remained an unknown. However, with Waid’s arrival as EIC of Boom, the perfect time has arrived to get the comic on stands.FIELD follows the exploits of a man known only as John Doe, and Doe’s mission in life is a fascinating one: he investigates the identities of those buried anonymously in New York’s Potter’s Field, ultimately working to give the dead a name and a story, and hopefully allowing the living to mourn their losses. He is aided by a network of operatives throughout the city, using their connections and talents to supplement his own intuitive gifts. Issue one puts its primary focus on a young girl who seemingly committed suicide. But there was much more to it than that, which allows Waid to take a poke at one (disgustingly) popular member of today’s media, and Doe must dig through a case cold enough to be frozen solid in order to put the girl at rest. But what surprises is what occurs when he displays his own sense of justice in resolving the issue.
The book looks terrific; Paul Azaceta gets better and better with every book he draws. Waid’s poke at the aforementioned media member is the book’s biggest weak spot, as it’s an awfully easy target. But it works better in its setup, as the concept is very solid. In fact, it’d make for a perfect TV procedural drama, and considering Boom’s efforts in development, I’d be shocked if that weren’t where it was headed.
/Mason
Closing it out... Henry Chamberlain wraps up ALICE IN NEW YORK and does a solid job of it.
It's been a huge week around here, and it's only going to get bigger next week as we add ANOTHER new columnist!
/Mason
It's been a huge week around here, and it's only going to get bigger next week as we add ANOTHER new columnist!
/Mason
Thursday, September 13, 2007
Heading for the weekend... Wes Molebash's excellent YOU'LL HAVE THAT gets the one-shot floppy treatment. So spend a little to get a big smile!
Trust me.
/Mason
Trust me.
/Mason
Wednesday, September 12, 2007
This bit of PR from me just went out:
THE COMICS WAITING ROOM PROUDLY WELCOMES MATT MAXWELL TO THE SITE!
Longtime Comics Columnist and Graphic Novel Writer Brings His Column to a New Home!
TEMPE, AZ, Wednesday, September 12, 2007-
The Comics Waiting Room (www.comicswaitingroom.com) is proud to announce the addition of graphic novel writer Matt Maxwell to the site. Maxwell, whose STRANGEWAYS: MURDER MOON will hit shelves this winter, will be resurrecting his column “FULL BLEED” for the site, and using it to discuss his thoughts about the comics industry, the process of creating and publishing his own graphic novels, and other topics of note.
“FULL BLEED” will appear on Wednesdays on a weekly to bi-weekly schedule, and the column will be archived at www.comicswaitingroom.com/fullbleed.html so that anyone who has missed an installment can easily catch up.
Comics Waiting Room owner and Editor-in-Chief Marc Mason had this to say about the addition of Maxwell to the site: “I’m ecstatic to have Matt on board. He’s one of the smartest and most insightful guys out there, and I’m thrilled to be giving him some of my cyberspace. This second year for the Waiting Room is all about adding more content to the site, and Matt’s arrival is just the first of some exciting announcements I’ll be making in the next few weeks!”
About Matt Maxwell:
Matt’s blog and the trailer for STRANGEWAYS: MURDER MOON can be found at www.highway-62.com.
About The Comics Waiting Room:
Established by Marc Mason in July 2006, after working for a number of other comics-related websites, The Comics Waiting Room has consistently added new content five to six days a week. The site offers reviews of comics, graphic novels, and media, as well as occasional media and entertainment features. After producing 99.9% of the content himself in the first year, the second year will see the addition of three new columnists to the site.
What are you waiting for???? Go read it already!!!!
/Mason
THE COMICS WAITING ROOM PROUDLY WELCOMES MATT MAXWELL TO THE SITE!
Longtime Comics Columnist and Graphic Novel Writer Brings His Column to a New Home!
TEMPE, AZ, Wednesday, September 12, 2007-
The Comics Waiting Room (www.comicswaitingroom.com) is proud to announce the addition of graphic novel writer Matt Maxwell to the site. Maxwell, whose STRANGEWAYS: MURDER MOON will hit shelves this winter, will be resurrecting his column “FULL BLEED” for the site, and using it to discuss his thoughts about the comics industry, the process of creating and publishing his own graphic novels, and other topics of note.
“FULL BLEED” will appear on Wednesdays on a weekly to bi-weekly schedule, and the column will be archived at www.comicswaitingroom.com/fullbleed.html so that anyone who has missed an installment can easily catch up.
Comics Waiting Room owner and Editor-in-Chief Marc Mason had this to say about the addition of Maxwell to the site: “I’m ecstatic to have Matt on board. He’s one of the smartest and most insightful guys out there, and I’m thrilled to be giving him some of my cyberspace. This second year for the Waiting Room is all about adding more content to the site, and Matt’s arrival is just the first of some exciting announcements I’ll be making in the next few weeks!”
About Matt Maxwell:
Matt’s blog and the trailer for STRANGEWAYS: MURDER MOON can be found at www.highway-62.com.
About The Comics Waiting Room:
Established by Marc Mason in July 2006, after working for a number of other comics-related websites, The Comics Waiting Room has consistently added new content five to six days a week. The site offers reviews of comics, graphic novels, and media, as well as occasional media and entertainment features. After producing 99.9% of the content himself in the first year, the second year will see the addition of three new columnists to the site.
What are you waiting for???? Go read it already!!!!
/Mason
Tuesday, September 11, 2007
It's Tuesday, and I'm kinda excited. It isn't just because a review of STORM SHADOW #2 was just posted and because that book has been surprisingly good. Nope, it's because tomorrow is the biggest day for the site in many a moon.
Go read the new review and then make sure you come back tomorrow for the first of THREE huge additions to the site!
/Mason
Go read the new review and then make sure you come back tomorrow for the first of THREE huge additions to the site!
/Mason
Monday, September 10, 2007
Manga Monday! Kia Asamiya's JUNK begins to show some steady improvement! PLUS: a brand new AISLE SEAT review! TORCHWOOD sets the world on fire right out of the gate!
What are you waiting for? Go read!
/Mason
What are you waiting for? Go read!
/Mason
Sunday, September 09, 2007
CWR WEEKEND BLOG EXTRA
Here I am, back again with another Blog Extra. And even though I tend to spread out the publishers I cover here, I’m talking about another book from Arcana Comics. Why? Because it’s so damned odd… but kinda good.
The book in question? HELEN KILLER #1, written by Andrew Kreisberg and drawn by JLD Rice. That title isn’t meant to just be a clever pun; the lead character is indeed Helen Keller! Taking a cue from Keller’s youthful assertion of an identity of “Phantom”, the creators have whipped up a scenario about a Helen later in her life. Aided by her real life famous friends like Alexander Graham Bell (again, great use of historical research by the creative team), she is given implements that allow her to use her natural gifts to become a great warrior in her own right. And that prowess draws the attention of the U.S. Government, desperate for help in protecting the President from anarchists.
Presenting Keller as a warrior might sound like a dumb idea, but the story takes it so seriously that it actually elevates it up to “quirky” and fun. And honestly, the story itself isn’t solely responsible. At the end of the comic, Kreisberg offers up an essay on the origins of the book and Keller’s life, and they illuminate his intentions and point of view, and help you take the book a bit more seriously on its own merits.
HELEN KILLER is a book that probably shouldn’t have worked, and that could have come off as offensive. But neither of those turns out to be the case. Who’d have ever guessed?
See you here throughout the week for site updates, or you can friend me on MySpace. And please return next weekend for an all-new Blog Extra!
/Mason
Here I am, back again with another Blog Extra. And even though I tend to spread out the publishers I cover here, I’m talking about another book from Arcana Comics. Why? Because it’s so damned odd… but kinda good.
The book in question? HELEN KILLER #1, written by Andrew Kreisberg and drawn by JLD Rice. That title isn’t meant to just be a clever pun; the lead character is indeed Helen Keller! Taking a cue from Keller’s youthful assertion of an identity of “Phantom”, the creators have whipped up a scenario about a Helen later in her life. Aided by her real life famous friends like Alexander Graham Bell (again, great use of historical research by the creative team), she is given implements that allow her to use her natural gifts to become a great warrior in her own right. And that prowess draws the attention of the U.S. Government, desperate for help in protecting the President from anarchists.Presenting Keller as a warrior might sound like a dumb idea, but the story takes it so seriously that it actually elevates it up to “quirky” and fun. And honestly, the story itself isn’t solely responsible. At the end of the comic, Kreisberg offers up an essay on the origins of the book and Keller’s life, and they illuminate his intentions and point of view, and help you take the book a bit more seriously on its own merits.
HELEN KILLER is a book that probably shouldn’t have worked, and that could have come off as offensive. But neither of those turns out to be the case. Who’d have ever guessed?
See you here throughout the week for site updates, or you can friend me on MySpace. And please return next weekend for an all-new Blog Extra!
/Mason
Friday, September 07, 2007
Shaun Tan's THE ARRIVAL presents the immigrant experience in a new and fantastic way.
A real gem, I say.
/Mason
A real gem, I say.
/Mason
Thursday, September 06, 2007
Lat is a terrific cartoonist, but TOWN BOY doesn't grip the reader on an emotional level...
Damn shame, that.
/Mason
Damn shame, that.
/Mason
Wednesday, September 05, 2007
Hitting the hump... THE LAST CALL offers up the strangest train in recent comics memory...
All aboard!
/Mason
All aboard!
/Mason
Tuesday, September 04, 2007
Andi Watson's GLISTER isn't quite gold, but it's good enough for at least a bronze.
Dead novelist's ghost haunts teenage girl. No film at eleven.
/Mason
Dead novelist's ghost haunts teenage girl. No film at eleven.
/Mason
Monday, September 03, 2007
CWR LABOR DAY BLOG EXTRA
Taking advantage of the long weekend, I get an extra day to run the Blog Extra so here I am on a Monday. Don’t like it? Suck it, fanboy.
Now that I have my grump out of the way, I’m more than happy to talk about a new book hitting the scene from the folks at Image Comics.
MICE TEMPLAR #1 is written and drawn by Bryan Glass and Mike Avon Oeming, and is also one of those projects that has taken its own sweet damned time getting to the shelves of your local comic book store. Set in a long ago society of mice, the story follows a group of younger mice that begin exploring the legends of those who came before them. Now almost forgotten, the Mice Templar were a group of great warriors who eventually came to blows against one another and whose ranks dissipated soon after. But when a new threat rears its head, one mouse discovers that he has a different destiny than he could have imagined, and death comes to take its toll on young and old alike.
So let’s talk about the good stuff that’s here. Oeming uses a far different artistic style here than he uses on books like POWERS, and it’s extremely attractive to the eye. The characters are written with some verve, and exposition, which is a major must for a story like this one, comes across smoothly instead of clunky. The biggest plus around the book, though, is that it has 50 pages of story, in color, for four bucks. Few comics on the stands give you as much for your money as MICE TEMPLAR.
What doesn’t work? Let’s back up for a moment. Oeming first conceptualized the book almost a decade ago. A couple of short stories have appeared in the meantime, but no serious run at telling the tale has been undertaken until now. However, in the meantime another book built on similar myth, MOUSE GUARD, has hit the shelves and been a huge hit. Now, one has nothing to do with the other, but as a creator, I might have given thought to changing my approach in telling my own tale. Honestly, Glass and Oeming are putting together a classic “hero’s journey” here, but nothing about it screams that it has to be mice in the title role. When the biggest battle turns out to be against rats, the rats refer to the mice as “short hairs;” you could make that same difference with cats, when you think about it.
Again, that’s a value judgment about that choice, not about the quality of what’s on the pages of this book. Ultimately, the only real flaw is that the characters, by look, are difficult to tell apart, which is always an issue in any book starring animals. In fact, MOUSE GUARD had the exact same problem. This is a pretty solid effort with some speed bumps, and it’ll be interesting to see how smoothly the creators can roll over them.
Be back here through the week for site updates and/or friend me on MySpace. See you soon!
/Mason
Taking advantage of the long weekend, I get an extra day to run the Blog Extra so here I am on a Monday. Don’t like it? Suck it, fanboy.
Now that I have my grump out of the way, I’m more than happy to talk about a new book hitting the scene from the folks at Image Comics.
MICE TEMPLAR #1 is written and drawn by Bryan Glass and Mike Avon Oeming, and is also one of those projects that has taken its own sweet damned time getting to the shelves of your local comic book store. Set in a long ago society of mice, the story follows a group of younger mice that begin exploring the legends of those who came before them. Now almost forgotten, the Mice Templar were a group of great warriors who eventually came to blows against one another and whose ranks dissipated soon after. But when a new threat rears its head, one mouse discovers that he has a different destiny than he could have imagined, and death comes to take its toll on young and old alike.
So let’s talk about the good stuff that’s here. Oeming uses a far different artistic style here than he uses on books like POWERS, and it’s extremely attractive to the eye. The characters are written with some verve, and exposition, which is a major must for a story like this one, comes across smoothly instead of clunky. The biggest plus around the book, though, is that it has 50 pages of story, in color, for four bucks. Few comics on the stands give you as much for your money as MICE TEMPLAR.
What doesn’t work? Let’s back up for a moment. Oeming first conceptualized the book almost a decade ago. A couple of short stories have appeared in the meantime, but no serious run at telling the tale has been undertaken until now. However, in the meantime another book built on similar myth, MOUSE GUARD, has hit the shelves and been a huge hit. Now, one has nothing to do with the other, but as a creator, I might have given thought to changing my approach in telling my own tale. Honestly, Glass and Oeming are putting together a classic “hero’s journey” here, but nothing about it screams that it has to be mice in the title role. When the biggest battle turns out to be against rats, the rats refer to the mice as “short hairs;” you could make that same difference with cats, when you think about it.
Again, that’s a value judgment about that choice, not about the quality of what’s on the pages of this book. Ultimately, the only real flaw is that the characters, by look, are difficult to tell apart, which is always an issue in any book starring animals. In fact, MOUSE GUARD had the exact same problem. This is a pretty solid effort with some speed bumps, and it’ll be interesting to see how smoothly the creators can roll over them.
Be back here through the week for site updates and/or friend me on MySpace. See you soon!
/Mason
Friday, August 31, 2007
Closing out the week... Chris Wisnia's classic monsters parody, DORIS DANGER, is back for another round.
Go stomp a city, won't you?
/Mason
Go stomp a city, won't you?
/Mason
Thursday, August 30, 2007
Thursday brings the all-ages goodness of Joey Weiser's THE RIDE HOME.
Learn what a van gnome is. It's cute.
Honest.
/Mason
Learn what a van gnome is. It's cute.
Honest.
/Mason
Wednesday, August 29, 2007
Hitting the hump... THE SADHU is an East-meets-West tale that plays fair and even-handed with all sides.
Pretty rare, that is.
/Mason
Pretty rare, that is.
/Mason
Monday, August 27, 2007
Manga Monday! GACHA GACHA THE NEXT REVOLUTION has the chance to really say something about gender politics and sexual identity...
...but it doesn't. Ah, well.
/Mason
...but it doesn't. Ah, well.
/Mason
Sunday, August 26, 2007
CWR WEEKEND BLOG EXTRA
Welcome back to another Blog Extra! This week, the spotlight falls on a graphic novel from our wacky neighbors to the north, Arcana Studio. The graphic novel in question? BANZAI GIRL, written and drawn by Jinky Coronado and Wilson Tortosa. Let’s dig in, shall we?
The basics: Coronado herself is a model, beauty queen, and has developed quite a following on the web. Her abilities at the first two jobs put her in a position to develop her talents as an artist and writer, leading her to create this book. The plot: Jinky, based on herself, has dreams of herself in other worlds and eventually discovers that she’s a legendary heroine. Which is good, because all sorts of nasty creepy-crawlies are rising in her neighborhood, and her gifts will be needed. Armed mainly with her wits and a skirt three sizes too small, she’ll save her friends and show the world she wears only thongs, or die trying.
And therein lies the true rub about BANZAI GIRL: this isn’t just a fanservice book of biblical proportions. It’s a flat-out fetish book wrapped in a very thin layer of story.
Asian schoolgirl in short skirt? Check. Skirt WAY too short? Check. Parents inappropriately give her stripper heels to wear with skirt? Check. Creepy villains made of tentacles that wrap around nubile schoolgirl flesh? Check. (Shh- Joe Quesada still doesn’t know there’s such a thing as tentacle porn- don’t wake him.) Schoolgirl’s friends also wear thong undies and way too short skirts? Check. Every page has at least one ass shot or crotch shot? Check.
Look, I know there’s a market for this type of book. And I genuinely respect the fact that Coronado has developed her talent as an artist and writer. Honest-to-God, she can work a pencil on the page. But I am so NOT the audience for it- I felt dirty reading it, and I’m not making that up. Underage girls just aren’t my thing, and even though I read mangas which feature fanservice, they’re nothing compared to the heaping amounts of jailbait flesh on display here. No one’s naked, but it doesn’t matter- it’s close enough.
I can appreciate good erotica, no question. And if Ms. Coronado were to revisit her characters after they turn 21 or so, I’d be more than willing to take a look. This is her niche, and it’s one she knows how to work well. But for now, it can’t include me.
That’s all for this week. Be here through the week for site updates and friend me on MySpace, and back here next weekend for the next Blog Extra!
/Mason
Welcome back to another Blog Extra! This week, the spotlight falls on a graphic novel from our wacky neighbors to the north, Arcana Studio. The graphic novel in question? BANZAI GIRL, written and drawn by Jinky Coronado and Wilson Tortosa. Let’s dig in, shall we?
The basics: Coronado herself is a model, beauty queen, and has developed quite a following on the web. Her abilities at the first two jobs put her in a position to develop her talents as an artist and writer, leading her to create this book. The plot: Jinky, based on herself, has dreams of herself in other worlds and eventually discovers that she’s a legendary heroine. Which is good, because all sorts of nasty creepy-crawlies are rising in her neighborhood, and her gifts will be needed. Armed mainly with her wits and a skirt three sizes too small, she’ll save her friends and show the world she wears only thongs, or die trying.And therein lies the true rub about BANZAI GIRL: this isn’t just a fanservice book of biblical proportions. It’s a flat-out fetish book wrapped in a very thin layer of story.
Asian schoolgirl in short skirt? Check. Skirt WAY too short? Check. Parents inappropriately give her stripper heels to wear with skirt? Check. Creepy villains made of tentacles that wrap around nubile schoolgirl flesh? Check. (Shh- Joe Quesada still doesn’t know there’s such a thing as tentacle porn- don’t wake him.) Schoolgirl’s friends also wear thong undies and way too short skirts? Check. Every page has at least one ass shot or crotch shot? Check.
Look, I know there’s a market for this type of book. And I genuinely respect the fact that Coronado has developed her talent as an artist and writer. Honest-to-God, she can work a pencil on the page. But I am so NOT the audience for it- I felt dirty reading it, and I’m not making that up. Underage girls just aren’t my thing, and even though I read mangas which feature fanservice, they’re nothing compared to the heaping amounts of jailbait flesh on display here. No one’s naked, but it doesn’t matter- it’s close enough.
I can appreciate good erotica, no question. And if Ms. Coronado were to revisit her characters after they turn 21 or so, I’d be more than willing to take a look. This is her niche, and it’s one she knows how to work well. But for now, it can’t include me.
That’s all for this week. Be here through the week for site updates and friend me on MySpace, and back here next weekend for the next Blog Extra!
/Mason
Thursday, August 23, 2007
Two for Thursday! Why? Because I get a day off Friday, and that means the site does, too! So enjoy new reviews of Pete Bregman's THE TRAP DOOR MAKER and NBM's collection of classic MUTT & JEFF strips.
See you Monday!
/Mason
See you Monday!
/Mason
Wednesday, August 22, 2007
The midweek stride... the 24/7 anthology returns, though with rather different results.
Go see what I mean.
/Mason
Go see what I mean.
/Mason
Tuesday, August 21, 2007
Tuesday brings one of the most affecting stories about an animal I've ever read: Nick Abadzis' LAIKA, which tells the story of the first dog in space.
You're gonna love it.
/Mason
You're gonna love it.
/Mason
Monday, August 20, 2007
Manga Monday! PURI PURI continues its strange mix of fanservice and divinity school.
But if that's your perversion, have at it!
/Mason
But if that's your perversion, have at it!
/Mason
Saturday, August 18, 2007
CWR WEEKEND BLOG EXTRA
Whoops. So, last weekend, I kinda bumped into a bit of a sinus problem and wound up being laid up away from the computer. No Blog Update. But I’m back in the saddle, abnd happy to bring you a look at two recent number ones from my friends at Dynamite Entertainment.
ARMY OF DARKNESS: FROM THE ASHES #1 is written by
James Kuhoric and drawn by Fernando Blanco. Having completed his trip to the Marvel Zombies world, Ash is back in his own universe, only to find it overrun by death, destruction, and de-composure. It seems that in his absence, his evil duplicate has become king bad guy and is ruling the roost. Not good. FROM THE ASHES is okay, no great shakes… but it did finally help me figure something out. I’ve never really enjoyed the ARMY comics, and at first, I thought it was because I wasn’t a fan of the movies, but that isn’t it. The real problem is that the films only work because you have the charisma of Bruce Campbell carrying the load on screen. That charisma is impossible to duplicate on the comic page (though John Layman came close in MZ vs. AOD), making the book read something a bit more… standard than maybe it should. Not sure if anything can be done about it, really.
On the flip side, I was genuinely surprised by TERMINATOR 2: INFINITY #1, written by Simon Furman and drawn by Nigel Raynor. Honestly, when I heard that DE had picked up the license, I thought it was more than a stretch. But here’s where it gets interesting: not only does this touch on the first film, but it also picks up from the end of the third film, which gives it a ton more room in the sandbox to play. And play it does; new terminators, the beginning of John Connor’s journey after unlocking the bunker at Crystal Peak… rather than being trapped by the events of the second film, Furman expands the TERMINATOR universe immediately. And after some inconsistent art on BATTLESTAR GALACTICA, Nigel Raynor is much, much better here. Apparently, he likes these robots more than ones that look like Grace Park. To each his own. But yeah, against any odds I’d have given you, this works. Mea culpa
That’s it for this week. Join me through the week for site updates. I am also now doing a weekly recap on my Myspace page, via bulletin. So friend me!
See you next time!
/Mason
Whoops. So, last weekend, I kinda bumped into a bit of a sinus problem and wound up being laid up away from the computer. No Blog Update. But I’m back in the saddle, abnd happy to bring you a look at two recent number ones from my friends at Dynamite Entertainment.
ARMY OF DARKNESS: FROM THE ASHES #1 is written by
James Kuhoric and drawn by Fernando Blanco. Having completed his trip to the Marvel Zombies world, Ash is back in his own universe, only to find it overrun by death, destruction, and de-composure. It seems that in his absence, his evil duplicate has become king bad guy and is ruling the roost. Not good. FROM THE ASHES is okay, no great shakes… but it did finally help me figure something out. I’ve never really enjoyed the ARMY comics, and at first, I thought it was because I wasn’t a fan of the movies, but that isn’t it. The real problem is that the films only work because you have the charisma of Bruce Campbell carrying the load on screen. That charisma is impossible to duplicate on the comic page (though John Layman came close in MZ vs. AOD), making the book read something a bit more… standard than maybe it should. Not sure if anything can be done about it, really.
On the flip side, I was genuinely surprised by TERMINATOR 2: INFINITY #1, written by Simon Furman and drawn by Nigel Raynor. Honestly, when I heard that DE had picked up the license, I thought it was more than a stretch. But here’s where it gets interesting: not only does this touch on the first film, but it also picks up from the end of the third film, which gives it a ton more room in the sandbox to play. And play it does; new terminators, the beginning of John Connor’s journey after unlocking the bunker at Crystal Peak… rather than being trapped by the events of the second film, Furman expands the TERMINATOR universe immediately. And after some inconsistent art on BATTLESTAR GALACTICA, Nigel Raynor is much, much better here. Apparently, he likes these robots more than ones that look like Grace Park. To each his own. But yeah, against any odds I’d have given you, this works. Mea culpaThat’s it for this week. Join me through the week for site updates. I am also now doing a weekly recap on my Myspace page, via bulletin. So friend me!
See you next time!
/Mason
Friday, August 17, 2007
Finishing up the week... Scott Sava delivers another fine all-ages book, PET ROBOTS, and Garth Ennis rocks JOHN WOO'S 7 BROTHERS...
Happy weekend, all.
/Mason
Happy weekend, all.
/Mason
Wednesday, August 15, 2007
In the middle of the lineup- one of the first great graphic novels of 2007, Matt Kindt's SUPER SPY.
Damn, it's gooooooood.
/Mason
Damn, it's gooooooood.
/Mason
Tuesday, August 14, 2007
Two for Tuesday! First up, the Suicide Girls have put out the first issue of SUICIDE GIRLS MAGAZINE. But if that wasn't enough cool for you today, I also have a feature interview article with actor James Denton. He took some time away from DESPERATE HOUSEWIVES to film a segment of MASTERS OF SCIENCE FICTION, and we have the scoop.
Best reading day ever? Perhaps.
/Mason
Best reading day ever? Perhaps.
/Mason
Monday, August 13, 2007
As I try and process the horrible news that we've lost Mike Wieringo... well, honestly, I Just can't. Head to Newsarama for the details. Ringo was one of my all-time faves, and his art had more pure joy in it than ten other guys put together. He'll be missed, for many, many reasons.
Today's Manga Monday brings GURU GURU PON-CHAN to a conclusion. I have nothing pithy to say at such a sad moment.
/Mason
Today's Manga Monday brings GURU GURU PON-CHAN to a conclusion. I have nothing pithy to say at such a sad moment.
/Mason
Friday, August 10, 2007
Closing out the week: Paul Horn brings my all-time favorite webcomic to trade paperback. Check out what makes COOL JERK so damned much fun.
Trust me.
/Mason
Trust me.
/Mason
Thursday, August 09, 2007
Paul Pope's THB makes a triumphant return to the shelves.
That's good news on any day of the week.
/Mason
That's good news on any day of the week.
/Mason
Wednesday, August 08, 2007
Greg Pak's BATTLESTAR GALACTICA run draws to a close... did it turn out to be a cohesive story?
You know I'm not going to tell you the answer here, right?
/Mason
You know I'm not going to tell you the answer here, right?
/Mason
Tuesday, August 07, 2007
Jim Valentino's normalman was one of the first parody indies to truly succeed in the marketplace. Now it's all collected in a single volume.
Why be normal? Why not?
/Mason
Why be normal? Why not?
/Mason
Monday, August 06, 2007
Manga Monday returns! This week, it's the four-volume series GUNDAM SEED DESTINY!
Plus: another Aisle Seat Extra! My interview with actress Karen Cliche, kicking ass on the set of the new FLASH GORDON!
Why are you still here and not at the main site, reading????
/Mason
Plus: another Aisle Seat Extra! My interview with actress Karen Cliche, kicking ass on the set of the new FLASH GORDON!
Why are you still here and not at the main site, reading????
/Mason
Sunday, August 05, 2007
CWR WEEKEND BLOG EXTRA
After taking a week off for San Diego, the Blog Extra is back! This weekend, two new books from publisher Jeff Mason (no relation) and Alternative Comics.
First up is HICKEE #3, written and
drawn by a large number of talented folks. HICKEE is a humor comic anthology on a smaller scale, presented in standard pamphlet comic format and running 32 pages. What that means is that the concentration of good-to-excellent material is quite high; in fact, a number of the pieces here are real standouts. Graham Annable’s “Frank’s Big Hand” is a sick, twisted riot. Vamberto Maduro’s “The Anna Nicole Smith Board Game” is dark genius. And Razmig Mavlian’s “Joop Joop” is a surprisingly pathos-filled tribute to childhood imagination. At only three yanqui dollars, you easily get your money’s worth here.
Joel Orff writes and draws THUNDERHEAD UNDEGROUND FALLS, a graphic novel focusing on one young man’s life as it’s about to change. His name is Jack, and he’s joined the Army, for better or worse, and he’s about to be sent off to the Middle East. But even as he prepares to go, he journeys with friends, taking an expansive look at his world, all the while finding a love that might be worth deserting for. I finished THUNDERHEAD feeling of two minds about it, really; I respected and understood Orff’s intentions here, finding an emotional core in Jack’s arc that I think works. But at the same time, he takes a very looooooooong time developing it. There’s a lot of silence in this book, which isn’t always a bad thing, but here it overwhelms the plot’s progress and development of the characters’ arcs. Silence can say more than words, but too many times, the silence here says nothing at all. This is an accomplished work, by a talented artist, but I came away from it wanting more on the page than I felt I got.
That’s it for this weekend. Be here through the week for site updates, plus my latest Aisle Seat Extra, featuring actress Karen Cliche. Then be back here next weekend for an all-new Weekend Blog Extra!
/Mason
After taking a week off for San Diego, the Blog Extra is back! This weekend, two new books from publisher Jeff Mason (no relation) and Alternative Comics.
First up is HICKEE #3, written and
drawn by a large number of talented folks. HICKEE is a humor comic anthology on a smaller scale, presented in standard pamphlet comic format and running 32 pages. What that means is that the concentration of good-to-excellent material is quite high; in fact, a number of the pieces here are real standouts. Graham Annable’s “Frank’s Big Hand” is a sick, twisted riot. Vamberto Maduro’s “The Anna Nicole Smith Board Game” is dark genius. And Razmig Mavlian’s “Joop Joop” is a surprisingly pathos-filled tribute to childhood imagination. At only three yanqui dollars, you easily get your money’s worth here.
Joel Orff writes and draws THUNDERHEAD UNDEGROUND FALLS, a graphic novel focusing on one young man’s life as it’s about to change. His name is Jack, and he’s joined the Army, for better or worse, and he’s about to be sent off to the Middle East. But even as he prepares to go, he journeys with friends, taking an expansive look at his world, all the while finding a love that might be worth deserting for. I finished THUNDERHEAD feeling of two minds about it, really; I respected and understood Orff’s intentions here, finding an emotional core in Jack’s arc that I think works. But at the same time, he takes a very looooooooong time developing it. There’s a lot of silence in this book, which isn’t always a bad thing, but here it overwhelms the plot’s progress and development of the characters’ arcs. Silence can say more than words, but too many times, the silence here says nothing at all. This is an accomplished work, by a talented artist, but I came away from it wanting more on the page than I felt I got.That’s it for this weekend. Be here through the week for site updates, plus my latest Aisle Seat Extra, featuring actress Karen Cliche. Then be back here next weekend for an all-new Weekend Blog Extra!
/Mason
Friday, August 03, 2007
SAN DIEGO SATURDAY: PART THREE
After Jenna was done, I grabbed a pretzel and waited for the finale of my con: the BATTLESTAR GALACTICA press conference. And it was a worthy finish, even if I ran out of film before Tricia Helfer entered the room for her photo op.
Go frakkin' read about it already.
Then I headed for my hotel, cleaned up, came back down for dinner, drinks, and goodbyes, and headed back to the desert. Yay, me! Another fun year of San Diego under my belt!
/Mason
After Jenna was done, I grabbed a pretzel and waited for the finale of my con: the BATTLESTAR GALACTICA press conference. And it was a worthy finish, even if I ran out of film before Tricia Helfer entered the room for her photo op.
Go frakkin' read about it already.
Then I headed for my hotel, cleaned up, came back down for dinner, drinks, and goodbyes, and headed back to the desert. Yay, me! Another fun year of San Diego under my belt!
/Mason
Thursday, August 02, 2007
SAN DIEGO COMIC-CON SATURDAY: PART TWO
So I hit the floor with my friend Mimmo for about 30 minutes, we play the Godzilla Wii game, he nearly runs over Seth Rogan... then it was back to work for me. Next press conference:
Jenna Jameson.
Click over and read about and see the pretty pictures, yes?
/Mason
So I hit the floor with my friend Mimmo for about 30 minutes, we play the Godzilla Wii game, he nearly runs over Seth Rogan... then it was back to work for me. Next press conference:
Jenna Jameson.
Click over and read about and see the pretty pictures, yes?
/Mason
Wednesday, August 01, 2007
San Diego Saturday: Part One
I got off to a late start. Hit the comics press panel a few minutes late, then had to leave early. Why?
Off to my first press conference of the day. For WHO WANTS TO BE A SUPERHERO?
Go here and make with the clicky to read about it, won't you?
/Mason
I got off to a late start. Hit the comics press panel a few minutes late, then had to leave early. Why?
Off to my first press conference of the day. For WHO WANTS TO BE A SUPERHERO?
Go here and make with the clicky to read about it, won't you?
/Mason
Tuesday, July 31, 2007
Back from Comic-Con.
You may be asking: what happened to Friday and Saturday updates? Well, I could tell you all about it here, but really... I hit the floor, saw some folks I like seeing... I went to lunch on Friday and watched a drug bust on the side of the road in front of Kansas City BBQ. My friend Mimmo almost plowed over Seth Rogan on Saturday. Masi Oka was sitting in the press room when I arrived on Saturday morning, and my first thought was "Wait... he isn't a reporter..."
That's how fried your mind gets at SDCC.
Anyway, the best way I can update on what I did on Friday and Saturday (I skipped Sunday this year) is to post on the big stuff that I did. Like Friday evening when I sat in on the EUREKA cast press conference.
Go read about it already!
/Mason
You may be asking: what happened to Friday and Saturday updates? Well, I could tell you all about it here, but really... I hit the floor, saw some folks I like seeing... I went to lunch on Friday and watched a drug bust on the side of the road in front of Kansas City BBQ. My friend Mimmo almost plowed over Seth Rogan on Saturday. Masi Oka was sitting in the press room when I arrived on Saturday morning, and my first thought was "Wait... he isn't a reporter..."
That's how fried your mind gets at SDCC.
Anyway, the best way I can update on what I did on Friday and Saturday (I skipped Sunday this year) is to post on the big stuff that I did. Like Friday evening when I sat in on the EUREKA cast press conference.
Go read about it already!
/Mason
Friday, July 27, 2007
DAY ONE: V FOR VICTORY
It got off to a late start. For whatever reason, once again, they were late in opening the floor and the natives were restless. Making matters worse was the uninformed security staff. While waiting for the doors to open, I was told at “A” door that press could enter the building down at “D” and wait inside. So I went to “B” and tried and got right in. Then I heard another security guy telling someone else that the only blue badges that could be in the place were Professionals. Yeesh. So I made myself scarce and waited it out.
Today was a day to work the floor. I made the rounds to see folks I know, or that I’d wanted to meet in person. Sean O’Reilly at Arcana. Scott Christian Sava. The Awesome April Flores. Stephen Buell of Lost In The Dark.
I finally hit a panel at 1:30pm, and that’s where things went wonky.
Let me first say: I meant to write a feature article about the Viz Media panel. Big company. Important publisher. They represent a high standard for manga. And their panel was excellent. Marketing whiz Wendy Shimamura and her crew of editors have a great slate of books and anime on the way. And then the Q&A began.
One of the reasons I avoid superhero panels is to sidestep that particular brand of fan. You know the one: the jackass whiner who pisses and moans about everything. But who knew manga fans could be just as bad? They were godawful… the first three people to hit the microphone were complete complainer assholes. I felt sorry for the folks at the front- they were there, totally professional, did fine work in presenting their slides, and… boom! Shitheadland relocated to room 2. So I walked out, not wanting to see more of that scene.
Later in the day, I sat in on the Villard Books panel. Villard is a division of Random House, and they’ve brought in books like the FLIGHT anthology, Josh Fialkov’s ELK’S RUN, and POSTCARDS. The afore mentioned Ms. Flores moderated, and the panel included folks like Kazu Kibuishi, Fialkov, Jason Rodriguez, and Dallas Middaugh. It was well run, professionally executed, and the audience questions were good. It took some of the bad taste out of my mouth from earlier.
After that, friends Brandon Jerwa and Jessica Blackshear arrived. Jess, as I’ll formally announce soon, is joining the main site as an advice columnist, which I’m really excited about. We joined Dan Jolley and many other friends for dinner before heading over to the Hyatt, and finally called it an earlier night thanks to exhaustion.
Tomorrow: it really kicks in.
/Mason
It got off to a late start. For whatever reason, once again, they were late in opening the floor and the natives were restless. Making matters worse was the uninformed security staff. While waiting for the doors to open, I was told at “A” door that press could enter the building down at “D” and wait inside. So I went to “B” and tried and got right in. Then I heard another security guy telling someone else that the only blue badges that could be in the place were Professionals. Yeesh. So I made myself scarce and waited it out.
Today was a day to work the floor. I made the rounds to see folks I know, or that I’d wanted to meet in person. Sean O’Reilly at Arcana. Scott Christian Sava. The Awesome April Flores. Stephen Buell of Lost In The Dark.
I finally hit a panel at 1:30pm, and that’s where things went wonky.
Let me first say: I meant to write a feature article about the Viz Media panel. Big company. Important publisher. They represent a high standard for manga. And their panel was excellent. Marketing whiz Wendy Shimamura and her crew of editors have a great slate of books and anime on the way. And then the Q&A began.
One of the reasons I avoid superhero panels is to sidestep that particular brand of fan. You know the one: the jackass whiner who pisses and moans about everything. But who knew manga fans could be just as bad? They were godawful… the first three people to hit the microphone were complete complainer assholes. I felt sorry for the folks at the front- they were there, totally professional, did fine work in presenting their slides, and… boom! Shitheadland relocated to room 2. So I walked out, not wanting to see more of that scene.
Later in the day, I sat in on the Villard Books panel. Villard is a division of Random House, and they’ve brought in books like the FLIGHT anthology, Josh Fialkov’s ELK’S RUN, and POSTCARDS. The afore mentioned Ms. Flores moderated, and the panel included folks like Kazu Kibuishi, Fialkov, Jason Rodriguez, and Dallas Middaugh. It was well run, professionally executed, and the audience questions were good. It took some of the bad taste out of my mouth from earlier.
After that, friends Brandon Jerwa and Jessica Blackshear arrived. Jess, as I’ll formally announce soon, is joining the main site as an advice columnist, which I’m really excited about. We joined Dan Jolley and many other friends for dinner before heading over to the Hyatt, and finally called it an earlier night thanks to exhaustion.
Tomorrow: it really kicks in.
/Mason
Thursday, July 26, 2007
PREVIEW NIGHT
It was… eerie, really.
Last year’s Preview Night was a horror show. The lines at the doors downstairs were fairly frothing, but this year… calm prevailed. There was a mellower sense at play. People merely gathered and waited. It was strangely civilized.
I executed my personal plan perfectly. I hopped on the trolley about 3:45pm and rode down to the convention center. There was only one person ahead of me in the pre-registered press line. Journalism rocks. So I got my badge and made my escape, zipping over to the Marriott and hitting the bar for a margarita. 5pm rolled around, I finished my beverage, and headed back over.
Bumped into friends and colleagues, meaning the show was truly underway for me. First highlight: talking to Tom Spurgeon. If you’ve never met Tom, you’re missing out- the man is a born raconteur. He also has a very droll wit, which one poor fellow who came up to introduce himself didn’t quite get. He applauded Tom’s guide to the show (which is brilliant) and Spurge jokingly told him he was screwed. And the poor bastard just didn’t get it, looking bewildered. Great stuff.
Once the doors opened, I ran a quick errand inside, then popped out to await the arrival of the Indisputable Matt Maxwell. We rolled through the floor, making stops at AdHouse for new Paul Pope goodies, Paul Horn’s booth for his Hodabeast collection, and Steve Lieber’s table for new minis. There were also chats with folks like Larry Young along the way.
The whole thing just felt… subdued, if that’s possible. Like the attendees know that the real action starts tomorrow… even if Warren Ellis and his cowboy hat were there tonight.
Finally, our friend Joe arrived, and it was time to leave the floor and let the real show begin. Off to Seaport Village and then the Hyatt. Day One: complete.
/Mason
It was… eerie, really.
Last year’s Preview Night was a horror show. The lines at the doors downstairs were fairly frothing, but this year… calm prevailed. There was a mellower sense at play. People merely gathered and waited. It was strangely civilized.
I executed my personal plan perfectly. I hopped on the trolley about 3:45pm and rode down to the convention center. There was only one person ahead of me in the pre-registered press line. Journalism rocks. So I got my badge and made my escape, zipping over to the Marriott and hitting the bar for a margarita. 5pm rolled around, I finished my beverage, and headed back over.
Bumped into friends and colleagues, meaning the show was truly underway for me. First highlight: talking to Tom Spurgeon. If you’ve never met Tom, you’re missing out- the man is a born raconteur. He also has a very droll wit, which one poor fellow who came up to introduce himself didn’t quite get. He applauded Tom’s guide to the show (which is brilliant) and Spurge jokingly told him he was screwed. And the poor bastard just didn’t get it, looking bewildered. Great stuff.
Once the doors opened, I ran a quick errand inside, then popped out to await the arrival of the Indisputable Matt Maxwell. We rolled through the floor, making stops at AdHouse for new Paul Pope goodies, Paul Horn’s booth for his Hodabeast collection, and Steve Lieber’s table for new minis. There were also chats with folks like Larry Young along the way.
The whole thing just felt… subdued, if that’s possible. Like the attendees know that the real action starts tomorrow… even if Warren Ellis and his cowboy hat were there tonight.
Finally, our friend Joe arrived, and it was time to leave the floor and let the real show begin. Off to Seaport Village and then the Hyatt. Day One: complete.
/Mason
Saturday, July 21, 2007
PRE-SAN DIEGO BLOG EXTRA: WEEKEND
Since there won’t be regular site updates while I’m gone at Comic-Con International (there will, however, be updates here), I’m taking this week to do a little bit of advance catch-up on the large pile of books awaiting my attention. This Weekend Blog Extra brings two efforts from the folks at Del Rey Manga.
AVRIL LAVIGNE’S MAKE 5 WISHES VOL.2
Written and Drawn by Camilla d’Errico and Joshua Dysart
The concluding volume to Del Rey’s first OEL manga is a surprising one, as what you might have expected to be a pointless popstar driven lark turns out to be a shockingly dark ride to an unexpected finish.
When last we left young Hana, she had begun using the wishes provided by a nasty little demon and began to understand the concept of “be careful what you wish for.” But undaunted, she wished for everyone in the school to like her, and now that desire comes due. What she doesn’t expect, though, is how deadly her life will get in order for that to become true. Nor does she expect her home life to be destroyed when she wishes that her feuding parents would be happy again. Ultimately, Hana shows herself to be quite naive as she tries to outwit the demon; kids don’t quite know that you can’t beat the devil.
WISHES’ final chapter, though, is what it all boils down to, and where the debate about this series will crystallize. The ending is a punch to the gut; no way did I see it coming. That isn’t to say that it isn’t earned, because it certainly is, but at the same time, it’s troubling. I’d be… cautious… about putting the book into the hands of a teenager who wasn’t mature enough to understand and handle it.
If you’d told me that I’d wind up enjoying and respecting this book before it came out, I’d have laughed at you, but d’Errico and Dysart really executed their story better than you could have ever expected. I tip my cap to them.
ALIVE: THE FINAL EVOLUTION VOL.1
Written by Tadashi Kawashima and Drawn by Adachitoka
Kano lives a traditional teen existence. He goes to school, struggles with classmates, and plays guardian to his friend Hirose. But his life, and the lives of everyone else on Earth, is changed drastically on one fateful day. A wave of suicides ripples across the Earth, leaving millions dead. The explanation? A virus. But what science doesn’t know is that the virus is alive… and it has plans.
ALIVE is a stunner, immediately getting you in its grip and not letting go. Conceptually, it stands out from most of the rest of the manga on the shelves, and no one ever went broke putting out a thrilling Armageddon story. As I read it, I felt something that I hadn’t felt in a while: like I was reading the next big thing. After all, while there’s a larger, planet-level problem at play, the basic story is human enough that it keeps you grounded in Kano’s world and maintains a perspective that allows for emotional investment.
This manga is also a rarity in that it features a writer/artist team at work. Kawashima had produced a solo manga before, but his lack of speed and need for artistic growth put him together with Adachitoka. Turns out that was a pretty good idea. Exhilarating, violent, and unpredictable, I can’t wait to see where ALIVE goes; it should be an amazing trip.
See you all in San Diego!
/Mason
Since there won’t be regular site updates while I’m gone at Comic-Con International (there will, however, be updates here), I’m taking this week to do a little bit of advance catch-up on the large pile of books awaiting my attention. This Weekend Blog Extra brings two efforts from the folks at Del Rey Manga.
AVRIL LAVIGNE’S MAKE 5 WISHES VOL.2
Written and Drawn by Camilla d’Errico and Joshua Dysart
The concluding volume to Del Rey’s first OEL manga is a surprising one, as what you might have expected to be a pointless popstar driven lark turns out to be a shockingly dark ride to an unexpected finish.When last we left young Hana, she had begun using the wishes provided by a nasty little demon and began to understand the concept of “be careful what you wish for.” But undaunted, she wished for everyone in the school to like her, and now that desire comes due. What she doesn’t expect, though, is how deadly her life will get in order for that to become true. Nor does she expect her home life to be destroyed when she wishes that her feuding parents would be happy again. Ultimately, Hana shows herself to be quite naive as she tries to outwit the demon; kids don’t quite know that you can’t beat the devil.
WISHES’ final chapter, though, is what it all boils down to, and where the debate about this series will crystallize. The ending is a punch to the gut; no way did I see it coming. That isn’t to say that it isn’t earned, because it certainly is, but at the same time, it’s troubling. I’d be… cautious… about putting the book into the hands of a teenager who wasn’t mature enough to understand and handle it.
If you’d told me that I’d wind up enjoying and respecting this book before it came out, I’d have laughed at you, but d’Errico and Dysart really executed their story better than you could have ever expected. I tip my cap to them.
ALIVE: THE FINAL EVOLUTION VOL.1
Written by Tadashi Kawashima and Drawn by Adachitoka
Kano lives a traditional teen existence. He goes to school, struggles with classmates, and plays guardian to his friend Hirose. But his life, and the lives of everyone else on Earth, is changed drastically on one fateful day. A wave of suicides ripples across the Earth, leaving millions dead. The explanation? A virus. But what science doesn’t know is that the virus is alive… and it has plans.ALIVE is a stunner, immediately getting you in its grip and not letting go. Conceptually, it stands out from most of the rest of the manga on the shelves, and no one ever went broke putting out a thrilling Armageddon story. As I read it, I felt something that I hadn’t felt in a while: like I was reading the next big thing. After all, while there’s a larger, planet-level problem at play, the basic story is human enough that it keeps you grounded in Kano’s world and maintains a perspective that allows for emotional investment.
This manga is also a rarity in that it features a writer/artist team at work. Kawashima had produced a solo manga before, but his lack of speed and need for artistic growth put him together with Adachitoka. Turns out that was a pretty good idea. Exhilarating, violent, and unpredictable, I can’t wait to see where ALIVE goes; it should be an amazing trip.
See you all in San Diego!
/Mason
Friday, July 20, 2007
PRE-SAN DIEGO BLOG EXTRA: FRIDAY
Since there won’t be regular site updates while I’m gone at Comic-Con International (there will, however, be updates here), I’m taking this week to do a little bit of advance catch-up on the large pile of books awaiting my attention.
BUFFY THE VAMPIRE SLAYER OMNIBUS VOL.1
Written and Drawn by Various
Published by Dark Horse
Dark Horse’s omnibus series delivers its first collection of stories about Joss Whedon’s pop culture masterpiece heroine, and it turns out to be a much better book than I genuine thought it could be. The first series go-around featuring the slayer and her friends was never really a standout, mostly reaching levels of “ok” during its publication. But a big part of that was due to two reasons: one, the book was a terrible monthly read, damned near incoherent at times; and two, it seemed to lack direction, bouncing from one threat to another with little regard for character flow. This book, at least, fixes one of those problems.
Volume one doesn’t begin by reprinting the first issue of the series; instead, the Omnibus begins by collecting the tales the series told that took place before Buffy landed in Sunnydale and met Willow and the gang. We get a Spike & Dru tale, then lead in to the adaptation of Joss Whedon’s original BUFFY film screenplay. And that gives the book an early jolt; Whedon’s original, un-tampered with script, is damned fine, and foreshadows exactly what the TV series would accomplish so well. After that, we get two flashback stories, one which follows Buffy and Pike (from the film) and functions as a sequel to the true origin tale and one which finds Buffy institutionalized before her parents divorced and Buffy wound up at the Hellmouth (an excellent callback to a classic episode of the TV show). We also get a subplot in that tale that shows how Rupert Giles drew the assignment to head to California and become our heroine’s new Watcher.
Like I mentioned above, the first monthly BUFFY book read horribly in floppy format. But the collections were always better, and this one was no exception. In fact, by bringing together an entire era of slayer stories, it becomes a far more compelling read. I’m not sure how the next couple of omnibuses will turn out, but this one is well worth your dollars, especially if you love the character and/or show.
/Mason
Since there won’t be regular site updates while I’m gone at Comic-Con International (there will, however, be updates here), I’m taking this week to do a little bit of advance catch-up on the large pile of books awaiting my attention.
BUFFY THE VAMPIRE SLAYER OMNIBUS VOL.1
Written and Drawn by Various
Published by Dark Horse
Dark Horse’s omnibus series delivers its first collection of stories about Joss Whedon’s pop culture masterpiece heroine, and it turns out to be a much better book than I genuine thought it could be. The first series go-around featuring the slayer and her friends was never really a standout, mostly reaching levels of “ok” during its publication. But a big part of that was due to two reasons: one, the book was a terrible monthly read, damned near incoherent at times; and two, it seemed to lack direction, bouncing from one threat to another with little regard for character flow. This book, at least, fixes one of those problems.Volume one doesn’t begin by reprinting the first issue of the series; instead, the Omnibus begins by collecting the tales the series told that took place before Buffy landed in Sunnydale and met Willow and the gang. We get a Spike & Dru tale, then lead in to the adaptation of Joss Whedon’s original BUFFY film screenplay. And that gives the book an early jolt; Whedon’s original, un-tampered with script, is damned fine, and foreshadows exactly what the TV series would accomplish so well. After that, we get two flashback stories, one which follows Buffy and Pike (from the film) and functions as a sequel to the true origin tale and one which finds Buffy institutionalized before her parents divorced and Buffy wound up at the Hellmouth (an excellent callback to a classic episode of the TV show). We also get a subplot in that tale that shows how Rupert Giles drew the assignment to head to California and become our heroine’s new Watcher.
Like I mentioned above, the first monthly BUFFY book read horribly in floppy format. But the collections were always better, and this one was no exception. In fact, by bringing together an entire era of slayer stories, it becomes a far more compelling read. I’m not sure how the next couple of omnibuses will turn out, but this one is well worth your dollars, especially if you love the character and/or show.
/Mason
Two more for Friday, as the main site prepares to hibernate while I'm in San Diego. Dion Floyd's IMMORTAL KISS effectively mixes cops and vampires, while the ALIENS VS PREDATOR OMNIBUS brings some classic stories back to print for a new generation.
/Mason
/Mason
Thursday, July 19, 2007
PRE-SAN DIEGO BLOG EXTRA: THURSDAY
Since there won’t be regular site updates while I’m gone at Comic-Con International (there will, however, be updates here), I’m taking this week to do a little bit of advance catch-up on the large pile of books awaiting my attention.
MONSTER ATTACK NETWORK
Written by Marc Bernardin and Adam Freeman
Drawn by Nima Sorat
Published by AiT/PlanetLar
Nate Klinger has the coolest dangerous job in the world. He’s the leader of M.A.N., the organization responsible for protecting the island nation of Lapuatu. What do they need protection from? A variety of giant monsters (or, as the Japanese would say: kaiju) that like to stomp their way through the tiny nation and destroy everything in their paths. Sure, the island has mandatory safeguards in place; for instance, each building is constructed with escape tubes meant to evacuate citizens to safety, quickly. And Nate and his crew are also responsible for quickly rebuilding the mangled infrastructure, too. But Nate’s world is about to get a lot more complicated by three things: the company’s new hire, a nubile young woman named Lana who doesn’t follow orders to his liking; Terry Callow, an industrialist with plans to add more than a bit of new shopping to Lapuatu; and a sudden influx of monster attacks that are coming in groups, a trend which is unprecedented.
How much did I love this book? It’s damned near embarrassing, frankly. Those who know me well know that I would sell my mother for the chance to write any sort of GODZILLA title or series. I think the 90s GAMERA trilogy are the greatest kaiju films ever made. So a graphic novel about people whose job it is to battle giant monsters on a daily basis? God help me.
Of course, it helps that it’s actually pretty good. The script is lively and full of easter eggs for genre fans; in fact, they don’t even have to be giant monsters, as one of the local companies turns out to be Weyland/Yutani of ALIEN fame. The characters are stock roles, but written in such a way as to feel fresh and entertaining. The plot whips along at a very fast pace, keeping the reader active in the story. And Sorat’s Paul Pope-esque art, while confusing at times, does a strong job of depicting most of the large-scale action that matters.
Wisely, the boys leave themselves wide open for a sequel, and I hope to see it. This is AiT’s most entertaining effort of the past few years.
/Mason
Since there won’t be regular site updates while I’m gone at Comic-Con International (there will, however, be updates here), I’m taking this week to do a little bit of advance catch-up on the large pile of books awaiting my attention.
MONSTER ATTACK NETWORK
Written by Marc Bernardin and Adam Freeman
Drawn by Nima Sorat
Published by AiT/PlanetLar
Nate Klinger has the coolest dangerous job in the world. He’s the leader of M.A.N., the organization responsible for protecting the island nation of Lapuatu. What do they need protection from? A variety of giant monsters (or, as the Japanese would say: kaiju) that like to stomp their way through the tiny nation and destroy everything in their paths. Sure, the island has mandatory safeguards in place; for instance, each building is constructed with escape tubes meant to evacuate citizens to safety, quickly. And Nate and his crew are also responsible for quickly rebuilding the mangled infrastructure, too. But Nate’s world is about to get a lot more complicated by three things: the company’s new hire, a nubile young woman named Lana who doesn’t follow orders to his liking; Terry Callow, an industrialist with plans to add more than a bit of new shopping to Lapuatu; and a sudden influx of monster attacks that are coming in groups, a trend which is unprecedented.How much did I love this book? It’s damned near embarrassing, frankly. Those who know me well know that I would sell my mother for the chance to write any sort of GODZILLA title or series. I think the 90s GAMERA trilogy are the greatest kaiju films ever made. So a graphic novel about people whose job it is to battle giant monsters on a daily basis? God help me.
Of course, it helps that it’s actually pretty good. The script is lively and full of easter eggs for genre fans; in fact, they don’t even have to be giant monsters, as one of the local companies turns out to be Weyland/Yutani of ALIEN fame. The characters are stock roles, but written in such a way as to feel fresh and entertaining. The plot whips along at a very fast pace, keeping the reader active in the story. And Sorat’s Paul Pope-esque art, while confusing at times, does a strong job of depicting most of the large-scale action that matters.
Wisely, the boys leave themselves wide open for a sequel, and I hope to see it. This is AiT’s most entertaining effort of the past few years.
/Mason
Thursday sees the pre-San Diego push continue, with two new reviews at the main site: VOODOO CHILD #1 (from the minds of Nic Cage and son) and the totally bizarre THE AVIARY.
/Mason
/Mason
Wednesday, July 18, 2007
PRE-SAN DIEGO BLOG EXTRA: WEDNESDAY
Since there won’t be regular site updates while I’m gone at Comic-Con International (there will, however, be updates here), I’m taking this week to do a little bit of advance catch-up on the large pile of books awaiting my attention.
STEPHEN COLBERT’S TEK JANSEN #1
Written by John Layman, Tom Peyer, and Jim Massey
Drawn by Scott Chantler and Robbi Rodriguez
Published by Oni Press

America’s funniest humorist sees one of his long-running gags brought to four-color life in TEK JANSEN. Colbert has been cracking wise about his absurd sounding “science fiction” novel for quite a while now, so it isn’t too surprising to see that a comic publisher was smart enough to start negotiations to snap up the property. What does surprise is how well this does… and doesn’t… work on the page.
The main story, by Layman and Peyer, finds Colbert’s officious character completing a mission and returning home to find himself in the middle of intrigue. An alien race has arrived, offering use of their great technology in exchange for their donation of energy to a planet in need of assistance. But playing slyly off of Colbert’s ion-air persona, Jansen distrusts any race that practices anything resembling liberal politics. So when ordered to not interfere with the proceedings… of course he interferes, setting in motion the pieces for galactic war.
Much to my surprise, the story itself really comes out kind of flat. Layman and Peyer lace the tale with great ideas and concepts; for instance, Jansen’s captured enemy that he insists on keeping in a nearby cage in the hopes he’ll eventually grow to love him is an absolute hoot. And Scott Chantler’s art (a long way from NORTHWEST PASSAGE) delivers a Jansen who looks exactly like Colbert’s stick-in-the-rear persona. But ultimately (and mind you, I call John Layman friend and drinking companion) I was disappointed that the whole thing wasn’t crazier- the plot concept feels a bit stock at the moment. Perhaps it will pick up a bit as the series progresses.
On the other hand, Massey and Rodriguez’ (MAINTENANCE) back-up story is a home run of humor. Tek gets sent undercover, saves a waitress whom he expects to be far more grateful than she actually is, then causes horrific destruction on a whim. “Horn Like Me” captures Colbert’s voice perfectly, and I snickered all the way through this one.
While unquestionably imperfect, I have faith in the creative crew to pick up the pace, so they get another issue to convince me that TEK JANSEN will live up to its inspiration.
/Mason
Since there won’t be regular site updates while I’m gone at Comic-Con International (there will, however, be updates here), I’m taking this week to do a little bit of advance catch-up on the large pile of books awaiting my attention.
STEPHEN COLBERT’S TEK JANSEN #1
Written by John Layman, Tom Peyer, and Jim Massey
Drawn by Scott Chantler and Robbi Rodriguez
Published by Oni Press

America’s funniest humorist sees one of his long-running gags brought to four-color life in TEK JANSEN. Colbert has been cracking wise about his absurd sounding “science fiction” novel for quite a while now, so it isn’t too surprising to see that a comic publisher was smart enough to start negotiations to snap up the property. What does surprise is how well this does… and doesn’t… work on the page.
The main story, by Layman and Peyer, finds Colbert’s officious character completing a mission and returning home to find himself in the middle of intrigue. An alien race has arrived, offering use of their great technology in exchange for their donation of energy to a planet in need of assistance. But playing slyly off of Colbert’s ion-air persona, Jansen distrusts any race that practices anything resembling liberal politics. So when ordered to not interfere with the proceedings… of course he interferes, setting in motion the pieces for galactic war.
Much to my surprise, the story itself really comes out kind of flat. Layman and Peyer lace the tale with great ideas and concepts; for instance, Jansen’s captured enemy that he insists on keeping in a nearby cage in the hopes he’ll eventually grow to love him is an absolute hoot. And Scott Chantler’s art (a long way from NORTHWEST PASSAGE) delivers a Jansen who looks exactly like Colbert’s stick-in-the-rear persona. But ultimately (and mind you, I call John Layman friend and drinking companion) I was disappointed that the whole thing wasn’t crazier- the plot concept feels a bit stock at the moment. Perhaps it will pick up a bit as the series progresses.
On the other hand, Massey and Rodriguez’ (MAINTENANCE) back-up story is a home run of humor. Tek gets sent undercover, saves a waitress whom he expects to be far more grateful than she actually is, then causes horrific destruction on a whim. “Horn Like Me” captures Colbert’s voice perfectly, and I snickered all the way through this one.
While unquestionably imperfect, I have faith in the creative crew to pick up the pace, so they get another issue to convince me that TEK JANSEN will live up to its inspiration.
/Mason
LEFT ON MISSION isn't your traditional spy thriller... but that isn't a bad thing.
You only live twice, dear reader.
/Mason
You only live twice, dear reader.
/Mason
Tuesday, July 17, 2007
PRE-SAN DIEGO BLOG EXTRA: TUESDAY
Since there won’t be regular site updates while I’m gone at Comic-Con International (there will, however, be updates here), I’m taking this week to do a little bit of advance catch-up on the large pile of books awaiting my attention.
SILVER STAR
Written and Drawn by Jack Kirby
Published by Image Comics
The King’s final substantive work gets the deluxe hardcover treatment from Image, as Morgan Miller (a/k/a Homo Geneticus) discovers his own power and tracks down others with similar gifts, all the while working to prevent the ascendance and domination of humankind by the first of their kind, Darius Drumm.
SILVER STAR was created late in Kirby’s career, during the period where he finally worked with publishers that allowed him to maintain ownership and control of his characters and art. It finds him in fine artistic form, no question; these pages are packed full of ideas, some genius, some so absurd that you wonder if Jack wasn’t smoking a bit of weed while hunched over the drawing board. But uniformly, the books are terrific examples of the man’s creativity.
The one flaw here is one that cropped up even in his work for Marvel and DC. Jack is working without an editor here, and therefore no one tells him that his dialogue is flat-out awful in many spots. Silver Star meets a stuntwoman with similar powers as his, and he immediately starts calling her baby. In fact, he’s so leaden in the way he speaks, you wouldn’t have been surprised if he had called her “sugar tits.” His urban dialogue suffers in much the same way in a later chapter. Reading some of this stuff, you kind of question whether or not Jack ever actually listened to other people speak.
Still, not one bit of that detracts from how enjoyable this volume is. The book looks fantastic, and Image’s restoration and presentation are immaculate. The hardcover is the perfect way to treat it, too. The King’s work belongs on the bookshelf, always accessible for an afternoon of letting your imagination run wild. A bargain at any price.
/Mason
Since there won’t be regular site updates while I’m gone at Comic-Con International (there will, however, be updates here), I’m taking this week to do a little bit of advance catch-up on the large pile of books awaiting my attention.
SILVER STAR
Written and Drawn by Jack Kirby
Published by Image Comics
The King’s final substantive work gets the deluxe hardcover treatment from Image, as Morgan Miller (a/k/a Homo Geneticus) discovers his own power and tracks down others with similar gifts, all the while working to prevent the ascendance and domination of humankind by the first of their kind, Darius Drumm.SILVER STAR was created late in Kirby’s career, during the period where he finally worked with publishers that allowed him to maintain ownership and control of his characters and art. It finds him in fine artistic form, no question; these pages are packed full of ideas, some genius, some so absurd that you wonder if Jack wasn’t smoking a bit of weed while hunched over the drawing board. But uniformly, the books are terrific examples of the man’s creativity.
The one flaw here is one that cropped up even in his work for Marvel and DC. Jack is working without an editor here, and therefore no one tells him that his dialogue is flat-out awful in many spots. Silver Star meets a stuntwoman with similar powers as his, and he immediately starts calling her baby. In fact, he’s so leaden in the way he speaks, you wouldn’t have been surprised if he had called her “sugar tits.” His urban dialogue suffers in much the same way in a later chapter. Reading some of this stuff, you kind of question whether or not Jack ever actually listened to other people speak.
Still, not one bit of that detracts from how enjoyable this volume is. The book looks fantastic, and Image’s restoration and presentation are immaculate. The hardcover is the perfect way to treat it, too. The King’s work belongs on the bookshelf, always accessible for an afternoon of letting your imagination run wild. A bargain at any price.
/Mason
1200 pages. 53 issues. That's what makes up the first two volumes of the SAVAGE DRAGON ARCHIVES.
Erik Larsen really has done something to appreciate, hasn't he?
/Mason
Erik Larsen really has done something to appreciate, hasn't he?
/Mason
Monday, July 16, 2007
PRE-SAN DIEGO BLOG EXTRA: MONDAY
Since there won’t be regular site updates while I’m gone at Comic-Con International (there will, however, be updates here), I’m taking this week to do a little bit of advance catch-up on the large pile of books awaiting my attention.
POSTCARDS
Written and Drawn by Various
Edited by Jason Rodriguez
Published by Villard
On a trip for his girlfriend’s birthday,
Jason Rodriguez found himself in a spot that so many of us have: stuck shopping in an establishment he couldn’t care less about. In his case, she had dragged him out antiquing, a fate that can rank right up there with colorectal surgery performed with rusty implements. But this woman was smart; knowing he had a taste for making up stories from other peoples’ lives, she stopped by the boxes of postcards available for sale. And much to his surprise, many of them had been used and sent, offering a brief and mysterious glimpse into someone else’s world. Thus was born the concept behind POSTCARDS; Rodriguez has taken many of the postcards he’s collected, given them to a plethora of fine comic creators, and set them free to create the stories behind the missives.
While this doesn’t spring to mind as the most obvious genesis for an anthology, it does prove to be one of the most fruitful. What an amazing piece of work POSTCARDS turns out to be- like with FLIGHT, there isn’t a true whiff in the entire bunch. Each of these tales (sixteen in all) had something to recommend about it, whether it’s a clever concept or gorgeous art, or both. The talent here is a who’s who of gifted folks: Tom Beland, Rick Spears and Rob G, Josh Fialkov, Neil Kleid, Phil Hester, Danielle Corsetto (are you reading GIRLS WITH SLINGSHOTS? If you aren’t, why not?), Harvey Pekar… and not one of them disappoints. It’s Hester who delivers the book’s star turn, “A Joyous Eastertide;” it’s a heart-breaking tale about love, family, and death that I won’t soon forget.
If there’s one criticism to be made about POSTCARDS, it’s tonal. As Rodriguez himself admits, there’s a hint of death to the entire enterprise, considering that those who sent the cards are gone. And many of the stories are damned dark and depressing, with plenty of death in the air. Still, that shouldn’t take away from the craft of the book, and the emotional satisfaction it delivers to the reader. This is an excellent book for a sophisticated and intelligent audience.
/Mason
Since there won’t be regular site updates while I’m gone at Comic-Con International (there will, however, be updates here), I’m taking this week to do a little bit of advance catch-up on the large pile of books awaiting my attention.
POSTCARDS
Written and Drawn by Various
Edited by Jason Rodriguez
Published by Villard
On a trip for his girlfriend’s birthday,

Jason Rodriguez found himself in a spot that so many of us have: stuck shopping in an establishment he couldn’t care less about. In his case, she had dragged him out antiquing, a fate that can rank right up there with colorectal surgery performed with rusty implements. But this woman was smart; knowing he had a taste for making up stories from other peoples’ lives, she stopped by the boxes of postcards available for sale. And much to his surprise, many of them had been used and sent, offering a brief and mysterious glimpse into someone else’s world. Thus was born the concept behind POSTCARDS; Rodriguez has taken many of the postcards he’s collected, given them to a plethora of fine comic creators, and set them free to create the stories behind the missives.
While this doesn’t spring to mind as the most obvious genesis for an anthology, it does prove to be one of the most fruitful. What an amazing piece of work POSTCARDS turns out to be- like with FLIGHT, there isn’t a true whiff in the entire bunch. Each of these tales (sixteen in all) had something to recommend about it, whether it’s a clever concept or gorgeous art, or both. The talent here is a who’s who of gifted folks: Tom Beland, Rick Spears and Rob G, Josh Fialkov, Neil Kleid, Phil Hester, Danielle Corsetto (are you reading GIRLS WITH SLINGSHOTS? If you aren’t, why not?), Harvey Pekar… and not one of them disappoints. It’s Hester who delivers the book’s star turn, “A Joyous Eastertide;” it’s a heart-breaking tale about love, family, and death that I won’t soon forget.
If there’s one criticism to be made about POSTCARDS, it’s tonal. As Rodriguez himself admits, there’s a hint of death to the entire enterprise, considering that those who sent the cards are gone. And many of the stories are damned dark and depressing, with plenty of death in the air. Still, that shouldn’t take away from the craft of the book, and the emotional satisfaction it delivers to the reader. This is an excellent book for a sophisticated and intelligent audience.
/Mason
Manga Monday! KURO GANE comes to a very nice conclusion...
The countdown to San Diego is underway, which means this week will be packed full of extra reviews. Not only at the main site, but here, too!
/Mason
The countdown to San Diego is underway, which means this week will be packed full of extra reviews. Not only at the main site, but here, too!
/Mason
Friday, July 13, 2007
CWR WEEKEND BLOG EXTRA
The calendar has struck Friday, so that means it must be time for another Blog Extra! Returning to the Extra: the fine folks at Dynamite Entertainment.
DARK XENA #2 is written by new Bay Area
resident John Layman, and drawn by Noah Salonga. This post-TV/pre-volume one Xena tale ostensibly exists to fill in the gaps in Xena continuity between the two. After all, the warrior princess bought it in the show’s finale. However, now we see that her partner Gabrielle made a pact with terrible forces to return her from the dead. Unfortunately for Gabrielle, the returned Xena is a villain without equal. Rather subversively, this isn’t really Xena’s story; Layman is crafting a Gabrielle story, and a pretty good one. Her actions in the name of love and friendship have now caused the deaths of entire villages, and her mistake continues to compound the longer this version of Xena lives. So the mission now changes: she seemingly has no choice but to kill her friend. Gabrielle comes to life nicely as a character, and it helps that Salonga turns in much better work here than he did in issue one. Solid entertainment.
Dynamite’s flagship title
has immediately become THE BOYS, and that’s not a bad thing at all. Issue eight is, as usual, written and drawn by creators Garth Ennis and Darick Robertson, and continues the book’s run of excellence. This issue sees Wee Hughie and Butcher dive into the world of gay superheroes, and it’s handled with real smarts; Hughie finds himself in am uncomfortable position, but it’s Hughie’s perceptions of what he sees as Butcher’s homophobia that defines the issue… especially when he learns that Butcher isn’t necessarily saying anything with a kernel of truth or belief. On the flip track, the sexual problems of the Tek Knight grow even worse, as he pushes away even the most loyal of his trusted associates. But you’d leave too if someone fucked your ear, wouldn’t you? Gloriously demented fun, THE BOYS is top-of-the-stack reading.
LONE RANGER #6, written by Brett Matthews
and drawn by Sergio Cariello, finishes off the series’ first story arc in excellent fashion. The one “complaint” you could make about the first five issues of this series was that the plot developed… slowly… to be charitable. Ranger and his family shot and left for dead, rescued by new Native American friend, buys a horse, he finds out who did the shooting… five issues. But issue six stands on the gas pedal and doesn’t look back. Confrontations between the villain and Tonto and the villain and the Ranger… a terrific action sequence set on a train… lots of the classic Western tropes are on display, but they’re executed beautifully. Of course, it also helps that the whole thing looks amazing; Cariello and colorist Dean White have turned out another comic to take your breath away. I expect the collected version of this book to be a very good seller in the bookstores; it’s been a long time since the character was properly represented to the public at large. Problem solved.
I have lavished a metric ton
of praise on BATTLESTAR GALACTICA: CYLON APOCALYPSE over the course of the first three issues. Writer Javier Grillo-Marxuach and artist Carlos Rafael had put together the best GALACTICA product to come from Dynamite, classic or modern show. So it pains me to say that the conclusion to this miniseries totally craps out. The bevy of insanely cool ideas and wild new take on the classic Cylons is replaced by the (now heavily recycled) “Starbuck is lost, thought dead, and left behind” chestnut in issue four. We saw it in Classic Galactica on TV, modern Galactica TV has done it twice, Rick Remender’s CLASSIC-era comic used it. Honestly, while there’s some good stuff elsewhere in this book, the use of this plot point damned near completely overshadows it. This looks like the end of CLASSIC-era comics for now, and it’s a shame to see it exit on a sour note.
That’s it for this weekend! Tune in during the week for new reviews, and the countdown to San Diego. I’ll be back next weekend with a new Blog Extra before it takes a couple of weeks off for travel!
/Mason
The calendar has struck Friday, so that means it must be time for another Blog Extra! Returning to the Extra: the fine folks at Dynamite Entertainment.
DARK XENA #2 is written by new Bay Area
resident John Layman, and drawn by Noah Salonga. This post-TV/pre-volume one Xena tale ostensibly exists to fill in the gaps in Xena continuity between the two. After all, the warrior princess bought it in the show’s finale. However, now we see that her partner Gabrielle made a pact with terrible forces to return her from the dead. Unfortunately for Gabrielle, the returned Xena is a villain without equal. Rather subversively, this isn’t really Xena’s story; Layman is crafting a Gabrielle story, and a pretty good one. Her actions in the name of love and friendship have now caused the deaths of entire villages, and her mistake continues to compound the longer this version of Xena lives. So the mission now changes: she seemingly has no choice but to kill her friend. Gabrielle comes to life nicely as a character, and it helps that Salonga turns in much better work here than he did in issue one. Solid entertainment.Dynamite’s flagship title
has immediately become THE BOYS, and that’s not a bad thing at all. Issue eight is, as usual, written and drawn by creators Garth Ennis and Darick Robertson, and continues the book’s run of excellence. This issue sees Wee Hughie and Butcher dive into the world of gay superheroes, and it’s handled with real smarts; Hughie finds himself in am uncomfortable position, but it’s Hughie’s perceptions of what he sees as Butcher’s homophobia that defines the issue… especially when he learns that Butcher isn’t necessarily saying anything with a kernel of truth or belief. On the flip track, the sexual problems of the Tek Knight grow even worse, as he pushes away even the most loyal of his trusted associates. But you’d leave too if someone fucked your ear, wouldn’t you? Gloriously demented fun, THE BOYS is top-of-the-stack reading.LONE RANGER #6, written by Brett Matthews
and drawn by Sergio Cariello, finishes off the series’ first story arc in excellent fashion. The one “complaint” you could make about the first five issues of this series was that the plot developed… slowly… to be charitable. Ranger and his family shot and left for dead, rescued by new Native American friend, buys a horse, he finds out who did the shooting… five issues. But issue six stands on the gas pedal and doesn’t look back. Confrontations between the villain and Tonto and the villain and the Ranger… a terrific action sequence set on a train… lots of the classic Western tropes are on display, but they’re executed beautifully. Of course, it also helps that the whole thing looks amazing; Cariello and colorist Dean White have turned out another comic to take your breath away. I expect the collected version of this book to be a very good seller in the bookstores; it’s been a long time since the character was properly represented to the public at large. Problem solved.I have lavished a metric ton
of praise on BATTLESTAR GALACTICA: CYLON APOCALYPSE over the course of the first three issues. Writer Javier Grillo-Marxuach and artist Carlos Rafael had put together the best GALACTICA product to come from Dynamite, classic or modern show. So it pains me to say that the conclusion to this miniseries totally craps out. The bevy of insanely cool ideas and wild new take on the classic Cylons is replaced by the (now heavily recycled) “Starbuck is lost, thought dead, and left behind” chestnut in issue four. We saw it in Classic Galactica on TV, modern Galactica TV has done it twice, Rick Remender’s CLASSIC-era comic used it. Honestly, while there’s some good stuff elsewhere in this book, the use of this plot point damned near completely overshadows it. This looks like the end of CLASSIC-era comics for now, and it’s a shame to see it exit on a sour note.That’s it for this weekend! Tune in during the week for new reviews, and the countdown to San Diego. I’ll be back next weekend with a new Blog Extra before it takes a couple of weeks off for travel!
/Mason
Week's over! Yeah! To celebrate (or just update- either way): a review of volume one of THE DAMNED, Oni's gangsters and demons mish-mash.
Sell your soul to the site!
/Mason
Sell your soul to the site!
/Mason
Thursday, July 12, 2007
Like 'em weird? Then you'll love David Yurkovich's DEATH BY CHOCOLATE.
As God is my witness, you will go hungry again.
/Mason
As God is my witness, you will go hungry again.
/Mason
Wednesday, July 11, 2007
THE BLOODY BENDERS leave a trail of death across the Kansas prairie...
Don't be the next victim.
/Mason
Don't be the next victim.
/Mason
Tuesday, July 10, 2007
FLIGHT is back! That's always good news, because it's the best anthology in comics today, bar none.
Read about it. Buy it.
/Mason
Read about it. Buy it.
/Mason
Monday, July 09, 2007
Manga Monday! HIGH SCHOOL GIRLS continues bringing the funny! Plus: MANGA: THE COMPLETE GUIDE arrives, and it's the book of the year to date.
Go see, why don't you?
/Mason
Go see, why don't you?
/Mason
Saturday, July 07, 2007
CWR WEEKEND BLOG EXTRA
Welcome back to the Blog Extra! This weekend, a step away from the floppies and into the manga arena! Our contestant comes to you from the fine folks at DrMaster Books.
ETERNAL ALICE RONDO VOL.3 is written
and drawn by Kaishaku, and translated by Gretchen Kern. In the first two volumes, we met a young boy named Aruto and discovered his fascination and obsession with the works of Lewis Carroll. We also discovered that he is not alone in that pursuit; there is an entire subculture of young girls involved in the pursuit of Alice-related powers and dreams as well. Each character has the hope of finding and/or creating the ultimate next tale in the Alice saga, and that desire has awoken great power in many of those involved. Power, that is, that allows for the alteration of reality itself in the pursuit of eternal Alice. Now Aruto and his friends find themselves in the middle of a battle between Alice-powered girls and must face their fears and the possible loss of their imagination and creativity, as well as the innocence that holds them together.
Reading what I just wrote, I freely admit that it makes very little sense on the surface. And honestly, in many ways, it makes even less sense on the page. Kaishaku’s gift doesn’t lie in clarity of storytelling. Some chapters in this volume are completely impenetrable. But when the book slows down and brings the tale down to an intimate and personal level, this book sizzles. One girl must deal with her guilt over a prank that killed her best friend when the friend arrives as part of the competition. Aruto must face the loss of his innocence and creativity when he is seduced by an older woman with nefarious purposes. These stories hit the reader on an emotional level and they keep the volume moving along at a brisk pace.
So while I find this to be a frustrating series in many ways, it has also kept me captivated as a reader. I’d like to see a bit more dedication to clear plotting from Kaishaku, of course, but we’ll have to see where the next volume leads.
That’s it for this weekend! Be back here throughout the week for main site updates, and come back next weekend for an all-new Blog Extra!
/Mason
Welcome back to the Blog Extra! This weekend, a step away from the floppies and into the manga arena! Our contestant comes to you from the fine folks at DrMaster Books.
ETERNAL ALICE RONDO VOL.3 is written
and drawn by Kaishaku, and translated by Gretchen Kern. In the first two volumes, we met a young boy named Aruto and discovered his fascination and obsession with the works of Lewis Carroll. We also discovered that he is not alone in that pursuit; there is an entire subculture of young girls involved in the pursuit of Alice-related powers and dreams as well. Each character has the hope of finding and/or creating the ultimate next tale in the Alice saga, and that desire has awoken great power in many of those involved. Power, that is, that allows for the alteration of reality itself in the pursuit of eternal Alice. Now Aruto and his friends find themselves in the middle of a battle between Alice-powered girls and must face their fears and the possible loss of their imagination and creativity, as well as the innocence that holds them together.Reading what I just wrote, I freely admit that it makes very little sense on the surface. And honestly, in many ways, it makes even less sense on the page. Kaishaku’s gift doesn’t lie in clarity of storytelling. Some chapters in this volume are completely impenetrable. But when the book slows down and brings the tale down to an intimate and personal level, this book sizzles. One girl must deal with her guilt over a prank that killed her best friend when the friend arrives as part of the competition. Aruto must face the loss of his innocence and creativity when he is seduced by an older woman with nefarious purposes. These stories hit the reader on an emotional level and they keep the volume moving along at a brisk pace.
So while I find this to be a frustrating series in many ways, it has also kept me captivated as a reader. I’d like to see a bit more dedication to clear plotting from Kaishaku, of course, but we’ll have to see where the next volume leads.
That’s it for this weekend! Be back here throughout the week for main site updates, and come back next weekend for an all-new Blog Extra!
/Mason
Friday, July 06, 2007
It's Friday! Closing out the week, a double-dose of Devil's Due *AND* a double-dose of Boom. Reviews of XOMBIE REANIMATED, STORM SHADOW, COVER GIRL, and HERO SQUARED.
All yours for a low, low price.
/Mason
All yours for a low, low price.
/Mason
Thursday, July 05, 2007
Post-holiday fun! REPO #1 arrives from Image, plus two new Viper reviews: DEAD@17 #4 and SIDEKICKIN' HERO!
Three books, no waiting.
/Mason
Three books, no waiting.
/Mason
Tuesday, July 03, 2007
Larry Young's THE BLACK DIAMOND has been two years in the making... was it worth the wait?
Drive through, please.
/Mason
Drive through, please.
/Mason
Monday, July 02, 2007
Manga Monday! AIR GEAR returns with a couple of new volumes, and the book gets... weird.
Excrementally weird. Seriously.
/Mason
Excrementally weird. Seriously.
/Mason
Friday, June 29, 2007
CWR WEEKEND BLOG EXTRA
Welcome back to another Blog Extra. A bit of a trying week at CWR headquarters, as a bug swept through and left me in Unpleasantville. Still, I managed to read a comic or two. For your edification today, a look at a book from the good folks at Dork Storm Press.
That book? DORK TOWER #35,
written and drawn, as always, by John Kovalic. As a long-time reader and fan of DORK TOWER, I was very disappointed in last issue, which digressed away from the characters and main plotlines in order to present a history of gaming. Kovalic promised a return to the main plot in issue thirty-five, but surprisingly, he fails to deliver on that promise.
Instead, issue thirty-five is a Christmas-themed special, set aside from the current continuity. The book’s lead story is a twisted take on “The Gift of the Magi,” as Matt and Igor consider sacrificing their own geek needs to do something nice for each other. Of course, a well-timed and amusing bit of misdirection at the end offers a satisfying conclusion to the tale and I enjoyed seeing the boys back in action, even away from the uber-plot. Kovalic also adds some extra strips dedicated to the holiday season to close out the book, and the proceedings as a whole come across in solid fashion. It isn’t the greatest DORK offering ever, but it certainly gets things back on track after last issue’s digression.
Still, I think it’s now important for Kovalic to get back to the story in action. With a book that doesn’t ship with monthly frequency, any length of time spent away from forward motion with the characters’ growth and story development can cause readership to find something else. And that’s a shame; DORK TOWER had really found itself as a character-driven book, rather than a gag-centric book as it drew close to issue thirty, and I was to see that continue. I’d also like others to see it as well.
That’s all for this week. Be here through the week for site updates, and back here next weekend for a new Blog Extra!
/Mason
Welcome back to another Blog Extra. A bit of a trying week at CWR headquarters, as a bug swept through and left me in Unpleasantville. Still, I managed to read a comic or two. For your edification today, a look at a book from the good folks at Dork Storm Press.
That book? DORK TOWER #35,
written and drawn, as always, by John Kovalic. As a long-time reader and fan of DORK TOWER, I was very disappointed in last issue, which digressed away from the characters and main plotlines in order to present a history of gaming. Kovalic promised a return to the main plot in issue thirty-five, but surprisingly, he fails to deliver on that promise.Instead, issue thirty-five is a Christmas-themed special, set aside from the current continuity. The book’s lead story is a twisted take on “The Gift of the Magi,” as Matt and Igor consider sacrificing their own geek needs to do something nice for each other. Of course, a well-timed and amusing bit of misdirection at the end offers a satisfying conclusion to the tale and I enjoyed seeing the boys back in action, even away from the uber-plot. Kovalic also adds some extra strips dedicated to the holiday season to close out the book, and the proceedings as a whole come across in solid fashion. It isn’t the greatest DORK offering ever, but it certainly gets things back on track after last issue’s digression.
Still, I think it’s now important for Kovalic to get back to the story in action. With a book that doesn’t ship with monthly frequency, any length of time spent away from forward motion with the characters’ growth and story development can cause readership to find something else. And that’s a shame; DORK TOWER had really found itself as a character-driven book, rather than a gag-centric book as it drew close to issue thirty, and I was to see that continue. I’d also like others to see it as well.
That’s all for this week. Be here through the week for site updates, and back here next weekend for a new Blog Extra!
/Mason
Thursday, June 28, 2007
John Kovalic's DR. BLINK SUPERHERO SHRINK gets the trade treatment.
You must have yourhead examined if you don't read it.
/Mason
You must have yourhead examined if you don't read it.
/Mason
Wednesday, June 27, 2007
Wednesday brings a double-dose of Dynamite! SAVAGE TALES rolls on, while PAINKILLER JANE returns for more mayhem.
Join the body count.
/Mason
Join the body count.
/Mason
Tuesday, June 26, 2007
It's a new "Should It Be A Movie?"! THE BLACK DIAMOND DETECTIVE AGENCY is adapted from a screenplay... but does it play on paper?
Grab a bucket of popcorn and click.
/Mason
Grab a bucket of popcorn and click.
/Mason
Monday, June 25, 2007
Manga Monday! STRAWBERRY 100% comes shrinkwrapped and wants you to believe it's a little naughty. But you know what they say about judging a book by its covering...
/Mason
/Mason
Friday, June 22, 2007
CWR WEEKEND BLOG EXTRA *AND* FRIDAY MAIN SITE UPDATE!
Folks, if I was any more ahead on things today, I’d likely just disappear in a puff of smoke, never to be seen again. This Friday’s site update goes hand-in-hand with the Blog Extra, so why not just make one post and kill two birds at the same time?
Over at the main site, a look at Arcana Studio’s STARKWEATHER, which is a half-good, half-frustrating reading experience. And here at the Blog Extra: two more books from Arcana.
I can see the smile on Sean O’Reilly’s face already.
DRAGON’S LAIR #2-3
are written by Andy Mangels and Ryan Foley and drawn by Fabio Laguna. Comics adapted from the worlds of video games or cartoons never seem to really capture the imagination and entertain, but DRAGON’S LAIR defies that. Dirk the Daring is such a breezily dopey protagonist that you can’t help but snicker your way through ludicrous challenge after ludicrous challenge. There’s never any true sense of a threat to his life, nor do you ever believe Singe the Dragon will do horrible things to Princess Daphne; and there shouldn’t be. It’s the ride that counts, and it’s a fun one. Even the traditional sequence where Dirk finds himself being seduced by a “siren” type rolls down easy, and the cheesecakey nature of the art there doesn’t offend. Fun stuff.
On the flip side, SHADOWFLAME #1-2,
written and drawn by Joe Martino, are devoid of fun, and that’s a shame. SHADOWFLAME is the kind of book that should be a hoot, because it’s the sort of thing that makes you want to call it on the phone and say, “The 80s called, and they want their comics back.” Joe Wyatt is a cop who burns the candle at both ends, and it costs him when his wife Janice is murdered while he’s at work. When he attempts suicide, he’s instead transported to space by aliens who give him superpowers in the hopes he’ll defend Earth from an alien marauder on his way. That’s completely goofy and insane, of course, and the costume he’s stuck with is even goofier. You’d think Martino would then embrace one type of story or the other; either dive into the absurdity of a suicidal cop flying around and saving damsels or by reclaiming the cop’s soul and preparing him for the coming battle against a world-beater. But SHADOWFLAME does neither, instead putting him against a low-level mobster’s super-goons, and promising that the upcoming issue three (of four) still won’t bring the galactic threat. This book could be so much better than it is by getting away from the middle ground, and that’s a shame.
That’s it for this week! Join us here next week for main site updates, and next weekend for an all-new Blog Extra!
/Mason
Folks, if I was any more ahead on things today, I’d likely just disappear in a puff of smoke, never to be seen again. This Friday’s site update goes hand-in-hand with the Blog Extra, so why not just make one post and kill two birds at the same time?
Over at the main site, a look at Arcana Studio’s STARKWEATHER, which is a half-good, half-frustrating reading experience. And here at the Blog Extra: two more books from Arcana.
I can see the smile on Sean O’Reilly’s face already.
DRAGON’S LAIR #2-3
are written by Andy Mangels and Ryan Foley and drawn by Fabio Laguna. Comics adapted from the worlds of video games or cartoons never seem to really capture the imagination and entertain, but DRAGON’S LAIR defies that. Dirk the Daring is such a breezily dopey protagonist that you can’t help but snicker your way through ludicrous challenge after ludicrous challenge. There’s never any true sense of a threat to his life, nor do you ever believe Singe the Dragon will do horrible things to Princess Daphne; and there shouldn’t be. It’s the ride that counts, and it’s a fun one. Even the traditional sequence where Dirk finds himself being seduced by a “siren” type rolls down easy, and the cheesecakey nature of the art there doesn’t offend. Fun stuff.On the flip side, SHADOWFLAME #1-2,
written and drawn by Joe Martino, are devoid of fun, and that’s a shame. SHADOWFLAME is the kind of book that should be a hoot, because it’s the sort of thing that makes you want to call it on the phone and say, “The 80s called, and they want their comics back.” Joe Wyatt is a cop who burns the candle at both ends, and it costs him when his wife Janice is murdered while he’s at work. When he attempts suicide, he’s instead transported to space by aliens who give him superpowers in the hopes he’ll defend Earth from an alien marauder on his way. That’s completely goofy and insane, of course, and the costume he’s stuck with is even goofier. You’d think Martino would then embrace one type of story or the other; either dive into the absurdity of a suicidal cop flying around and saving damsels or by reclaiming the cop’s soul and preparing him for the coming battle against a world-beater. But SHADOWFLAME does neither, instead putting him against a low-level mobster’s super-goons, and promising that the upcoming issue three (of four) still won’t bring the galactic threat. This book could be so much better than it is by getting away from the middle ground, and that’s a shame.That’s it for this week! Join us here next week for main site updates, and next weekend for an all-new Blog Extra!
/Mason
Thursday, June 21, 2007
David Petersen's magnificent MOUSE GUARD gets the hardcover collection treatment.
If you haven't read it yet, now is the time.
/Mason
If you haven't read it yet, now is the time.
/Mason
Wednesday, June 20, 2007
Hitting the hump da bump... Nicolas Mahler's LONE RACER takes a small story and invests it with a lot of heart.
Run, Racer, run!
/Mason
Run, Racer, run!
/Mason
Tuesday, June 19, 2007
Rich Koslowski returns, fresh off of recent successes like THE KING and 3 FINGERS. This time, he's written an actual novel, and it's a worthy read.
See if you're on THE LIST...
/Mason
See if you're on THE LIST...
/Mason
Monday, June 18, 2007
Manga Monday! REAL/FAKE PRINCESS draws to a close and almost manages to redeem itself with a strong final volume.
Almost.
/Mason
Almost.
/Mason
Friday, June 15, 2007
CWR WEEKEND BLOG EXTRA
Welcome back to another Weekend Blog Extra! This weekend, a selection of books from the folks at Image Comics!
Claudio Sanchez writes, and Gus Vasquez draws,
THE AMORY WARS #1. Coheed and Cambria front-man Sanchez makes the jump to comics (much like My Chemical Romance’s Gerard Way is doing over at Dark Horse) with this interesting bit of sci-fi. The story is ostensibly about a young couple named Coheed and Cambria who are just trying to do their best in raising their family; but fate has a bit more in store for them, as Coheed begins having dreams that suggest something greater about all their lives, and Earth’s true place in the scheme of the universe. The backstory is a bit of a slog to get through, but when the book focuses on the “down to Earth” issues facing the pair, it becomes something much more entertaining. I’ll be curious to see if Sanchez can find the right balance between the characters and the cosmic elements as the story plays out.
STRANGE EMBRACE #1 is written and drawn by
David Hine. Originally published years ago by the now defunct Tundra, the book focuses on a young boy named Sukumar who makes a little money by delivering groceries for his family’s business. But one afternoon, his delivery route takes him into the path of a pale, mysterious man who causes Sukumar to forget or ignore that old parental advice about not talking to strangers. The pale fellow, well met, has a gift for reading minds and collecting the stories of others. He also has the ability to help project others into the stories he tells, a talent he inherited. The book, which is sublimely creepy and atmospheric, is also quite smart and surprisingly accomplished. Hine has achieved a nice level of recognition and popularity in comics, and looking at his first work here, it’s easy to see why.
Tom Beland’s TRUE STORY SWEAR TO GOD #6
brings the tale of true love to a very important moment in his life: the publication of his original first issue, detailing how he met Lily at Disneyworld. The book has been terrific from the start, but I read this one feeling a bit smug and smarter than my fellow fan; at one point in the book, he discusses getting his initial order numbers from Diamond: 474. I was one of those. I’d had the good fortune to share space with Beland at Comic Book Galaxy, and to read his material on the web as well. I felt in my gut that he had a hit on his hands before he ever saw it- romance is a genre that’s languishing in American comics, and the veracity and sincerity Tom had to offer was going to score with readers. Rarely have I ever been so happy to be right. The terrific stuff keeps coming with this book, and issue six is another glorious winner. I continue to love each and every issue.
That’s it for this weekend! Check back here this week for site updates, and back here next weekend for a new Blog Extra!
/Mason
Welcome back to another Weekend Blog Extra! This weekend, a selection of books from the folks at Image Comics!
Claudio Sanchez writes, and Gus Vasquez draws,
THE AMORY WARS #1. Coheed and Cambria front-man Sanchez makes the jump to comics (much like My Chemical Romance’s Gerard Way is doing over at Dark Horse) with this interesting bit of sci-fi. The story is ostensibly about a young couple named Coheed and Cambria who are just trying to do their best in raising their family; but fate has a bit more in store for them, as Coheed begins having dreams that suggest something greater about all their lives, and Earth’s true place in the scheme of the universe. The backstory is a bit of a slog to get through, but when the book focuses on the “down to Earth” issues facing the pair, it becomes something much more entertaining. I’ll be curious to see if Sanchez can find the right balance between the characters and the cosmic elements as the story plays out.STRANGE EMBRACE #1 is written and drawn by
David Hine. Originally published years ago by the now defunct Tundra, the book focuses on a young boy named Sukumar who makes a little money by delivering groceries for his family’s business. But one afternoon, his delivery route takes him into the path of a pale, mysterious man who causes Sukumar to forget or ignore that old parental advice about not talking to strangers. The pale fellow, well met, has a gift for reading minds and collecting the stories of others. He also has the ability to help project others into the stories he tells, a talent he inherited. The book, which is sublimely creepy and atmospheric, is also quite smart and surprisingly accomplished. Hine has achieved a nice level of recognition and popularity in comics, and looking at his first work here, it’s easy to see why.Tom Beland’s TRUE STORY SWEAR TO GOD #6
brings the tale of true love to a very important moment in his life: the publication of his original first issue, detailing how he met Lily at Disneyworld. The book has been terrific from the start, but I read this one feeling a bit smug and smarter than my fellow fan; at one point in the book, he discusses getting his initial order numbers from Diamond: 474. I was one of those. I’d had the good fortune to share space with Beland at Comic Book Galaxy, and to read his material on the web as well. I felt in my gut that he had a hit on his hands before he ever saw it- romance is a genre that’s languishing in American comics, and the veracity and sincerity Tom had to offer was going to score with readers. Rarely have I ever been so happy to be right. The terrific stuff keeps coming with this book, and issue six is another glorious winner. I continue to love each and every issue.That’s it for this weekend! Check back here this week for site updates, and back here next weekend for a new Blog Extra!
/Mason
Closing out the week... perhaps the one and only time I *won't* tell you to get bent.
Seriously: don't get BENT.
/Mason
Seriously: don't get BENT.
/Mason
Thursday, June 14, 2007
Matt Silady makes his first graphic novel a good one: THE HOMELESS CHANNEL delivers an intriguing, emotionally rich urban fantasy.
It's got street cred.
/Mason
It's got street cred.
/Mason
Wednesday, June 13, 2007
Hitting the hump... the very fine BORROWED TIME explores alienation, displacement, and abandonment.
Heavy stuff...
/Mason
Heavy stuff...
/Mason
Tuesday, June 12, 2007
Two for Tuesday! Warren Ellis' brilliant FELL makes it to trade paperback, and Wagner and Stelfreeze bring back THE RIDE for DIE VALKYRIE.
Good comics here.
/Mason
Good comics here.
/Mason
Monday, June 11, 2007
Manga Monday! This week: a look at the truly awful Q-KO-CHAN, which was created by the same person who made FLCL. Hard evidence that lightning definitely doesn't strike twice.
/Mason
/Mason
Saturday, June 09, 2007
CWR WEEKEND BLOG EXTRA
Hola, and welcome to another Weekend Blog Extra! For your reviewing pleasure: two new books from the fine folks at Archaia Studios Press:
THE KILLER #3 is written by Matz and drawn
by Luc Jacamon (who also translates). This ten issue mini presents the five volumes originally published in Europe, meaning that every two issues represent one album-length story. The first issue of the series was good, but slow, having to work the reader up to speed. That problem is absent here, as the book really kicks into high gear with part one of volume two. The Killer has gone home to Venezuela, but what he doesn’t know is that the cop who spotted him on his last kill has followed. Unfortunate… for the cop… and anyone else that the Killer thinks may have betrayed him. Gorgeously drawn and lushly colored, this book has improved with each issue, which is a good sign for the rest of the way, I’d say. Recommended.
Hub writes and draws OKKO: THE CYCLE OF WATER #2
(translated by Edward Gauvin) picks up with Okko, Noburo, Noshin and Tikku following the glowing fish they acquired in issue one, in the hopes of tracking down Tikku’s kidnapped sister, Little Carp. The trail leads them to an town of ill-repute and a casino full of thugs and cheaters, so just getting there isn’t going to be enough- they’re going to have to kill a lot of people along the way. Hub is an amazing artist- these pages are incredible to look at, a feast for the eyes. However, his story falters a bit for the first half of this issue; the casino thing feels like a bit of water treading, if you will. However, once they begin to get some information about what they’re truly facing, the pace picks up again. Halfway home, this is one to finish, no question.
That’s it for this weekend. Join me throughout the week for main site updates, and then back here next weekend for an all-new Blog Extra!
/Mason
Hola, and welcome to another Weekend Blog Extra! For your reviewing pleasure: two new books from the fine folks at Archaia Studios Press:
THE KILLER #3 is written by Matz and drawn
by Luc Jacamon (who also translates). This ten issue mini presents the five volumes originally published in Europe, meaning that every two issues represent one album-length story. The first issue of the series was good, but slow, having to work the reader up to speed. That problem is absent here, as the book really kicks into high gear with part one of volume two. The Killer has gone home to Venezuela, but what he doesn’t know is that the cop who spotted him on his last kill has followed. Unfortunate… for the cop… and anyone else that the Killer thinks may have betrayed him. Gorgeously drawn and lushly colored, this book has improved with each issue, which is a good sign for the rest of the way, I’d say. Recommended.Hub writes and draws OKKO: THE CYCLE OF WATER #2
(translated by Edward Gauvin) picks up with Okko, Noburo, Noshin and Tikku following the glowing fish they acquired in issue one, in the hopes of tracking down Tikku’s kidnapped sister, Little Carp. The trail leads them to an town of ill-repute and a casino full of thugs and cheaters, so just getting there isn’t going to be enough- they’re going to have to kill a lot of people along the way. Hub is an amazing artist- these pages are incredible to look at, a feast for the eyes. However, his story falters a bit for the first half of this issue; the casino thing feels like a bit of water treading, if you will. However, once they begin to get some information about what they’re truly facing, the pace picks up again. Halfway home, this is one to finish, no question.That’s it for this weekend. Join me throughout the week for main site updates, and then back here next weekend for an all-new Blog Extra!
/Mason
Friday, June 08, 2007
Friday ends the week with the lovely ANCIENT BOOK OF MYTH AND WAR AdHouse.
Coffee table goodness, it is.
/Mason
Coffee table goodness, it is.
/Mason
Thursday, June 07, 2007
The week picks up a bit, as we take alook at the fine debut graphic novel from Jesse Lonergan, FLOWER AND FADE.
Click, por favor.
/Mason
Click, por favor.
/Mason
Wednesday, June 06, 2007
Wednesday brings the pretty, but not the good. Grady Klein's THE LOST COLONY VOL.2 is a beauty, but turns out to be only skin deep.
Weep with me...
/Mason
Weep with me...
/Mason
Tuesday, June 05, 2007
Two more for Tuesday! It's a seven review week, and nos. 3 and 4 are live now. First up, the collected edition of Kim Deitch's ALIAS THE CAT, followed by an excellent prose work, THE BEST OLD MOVIES FOR FAMILIES by former Entertainment Weekly writer Ty Burr.
What are you waiting for?
/Mason
What are you waiting for?
/Mason
Monday, June 04, 2007
It's Manga Monday! But wait, there's more! Two reviews today, as we celebrate "Prick Protagonist Day" at the Waiting Room. On the manga side, there's JUNK: RECORD OF THE LAST HERO, featuring the most spoiled asshole kid to ever get a battle suit, and we throw in a a review of the gleefully sick THE BOYS as it makes its way to Dynamite Entertainment.
Feeling evil?
/Mason
Feeling evil?
/Mason
Friday, June 01, 2007
CWR WEEKEND BLOG EXTRA
It’s that time again, so I’m back with a couple of extra new reviews for your reading pleasure. This weekend, two newbies from Chicago’s own Devil’s Due Press.
G.I. JOE #21-22 are written by Mark Powers
and drawn by Mike Bear. The long-running military soap gets a huge burst of energy with these two issues; the creative team changes over, the direction shifts a bit, and the book delivers on all fronts. These two issues make up the first half of “Sins Of The Mother” which does something that no incarnation of the JOE book has ever done very well, previously: made the Baroness a genuine, scary threat. She spent a year imprisoned by the Joes and was separated from her newborn baby during the process. In the meantime, Cobra Commander has located the child’s orphanage home and “liberated” it. Now, the Baroness, an accomplished terrorist, is on the warpath against both organizations, and you can actually kinda see her point. Still, her violent, bloody swath of pain and suffering is rather excessive. Powers reminds you of some of Brandon Jerwa’s better work, and the art is terrific. Good time to jump on this book.
Josh Blaylock writes, and Joe Dodd and
Corey Zayatz draw, DREADNOKS DECLASSIFIED #2, the middle chapter of this miniseries diving into the origins of one of the Joe team’s more offbeat opponents. I was fascinated by issue one, as we met the man whom it seems will eventually become Zartan (by replacing the real one) when he was still a child and followed him “up the ranks”, if you will, as he learned how to be a world-class arsehole. Issue two continues to develop that plot, as well as get deeper into screen time with the man our protagonist will eventually replace. But there are some jumps along the way that slow down the proceedings; the story bumps around a bit, incorporates some other bits of JOE backstory, and never quite gets on track the way issue one did. The use of four different inkers also weighs down the art, giving the book an inconsistent feel and tone. Still, the confusion and intrigue about there being a previous Zartan, and the kids who eventually become Zander and Zarana’s search for their missing brother assure I’ll stick around for the end.
That’s all for this weekend. I’ll be back throughout the week for site updates, and hopefully back next weekend for another Blog Extra. Peace!
/Mason
It’s that time again, so I’m back with a couple of extra new reviews for your reading pleasure. This weekend, two newbies from Chicago’s own Devil’s Due Press.
G.I. JOE #21-22 are written by Mark Powers
and drawn by Mike Bear. The long-running military soap gets a huge burst of energy with these two issues; the creative team changes over, the direction shifts a bit, and the book delivers on all fronts. These two issues make up the first half of “Sins Of The Mother” which does something that no incarnation of the JOE book has ever done very well, previously: made the Baroness a genuine, scary threat. She spent a year imprisoned by the Joes and was separated from her newborn baby during the process. In the meantime, Cobra Commander has located the child’s orphanage home and “liberated” it. Now, the Baroness, an accomplished terrorist, is on the warpath against both organizations, and you can actually kinda see her point. Still, her violent, bloody swath of pain and suffering is rather excessive. Powers reminds you of some of Brandon Jerwa’s better work, and the art is terrific. Good time to jump on this book.Josh Blaylock writes, and Joe Dodd and
Corey Zayatz draw, DREADNOKS DECLASSIFIED #2, the middle chapter of this miniseries diving into the origins of one of the Joe team’s more offbeat opponents. I was fascinated by issue one, as we met the man whom it seems will eventually become Zartan (by replacing the real one) when he was still a child and followed him “up the ranks”, if you will, as he learned how to be a world-class arsehole. Issue two continues to develop that plot, as well as get deeper into screen time with the man our protagonist will eventually replace. But there are some jumps along the way that slow down the proceedings; the story bumps around a bit, incorporates some other bits of JOE backstory, and never quite gets on track the way issue one did. The use of four different inkers also weighs down the art, giving the book an inconsistent feel and tone. Still, the confusion and intrigue about there being a previous Zartan, and the kids who eventually become Zander and Zarana’s search for their missing brother assure I’ll stick around for the end.That’s all for this weekend. I’ll be back throughout the week for site updates, and hopefully back next weekend for another Blog Extra. Peace!
/Mason
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