+++ The 20-year old Alex is at the heart of the survival horror adventure +++
Karlsruhe, Germany, June 6, 2012
– Now the cat is out of the bag: The German Publisher TopWare
Interactive announced at E3 in Los Angeles that "Sacrilegium" will be
the next title from the company owned developer - Reality Pump Studios.
The in-house development team that’s responsible for creating many
successful franchises such as the "Two Worlds" titles, or the acclaimed
"Earth" series, is looking to revive and renew the survival horror genre
in terms of story and atmosphere, as well as in the gameplay and level
design, as they look to set the new standards.
The story is
about Alex, a 20-year Californian - smart, friendly and independent.
She’s a college student that while fully aware of her breathtaking
beauty, she never is looking to use it to her advantage. Keeping in
shape with combat and self-defense training, she’s honed specific
martial art skills that will come to her aid during her perilous journey
through the province of "Sacrilegium". Being the adventurous type, she
jumps head first into a maelstrom of events, descending with her friends
into a world beyond the known reality. The complex and multifaceted
action drives the young heroine half around the globe, from the foggy
banks of San Francisco to the remotest corners of Europe. She encounters
a large array of dangerous and mysterious monstrosities along the way,
including the enigmatic Moroi – a creature most resembling a vampire,
but able to eat a vampire for breakfast. Alex must utilize all of her
skills and survival instincts, employing her knowledge and heart to
survive and to save her soul from certain corruption. Sacrificing her
own mortality for the safety of her friends, Alex discovers more than
she ever bargained for on the road to truth and salvation, with
unforeseen and unnatural twists and secrets revealed, right up until the
very end.
"Sacrilegium" is realized on the new GRACE 2
engine (Graphics Rendition And Creation Engine), which was also
developed by Reality Pump Studios. The predecessor of this engine was
already the basis for "Two Worlds 2" and it attributed largely to the
success of the title. But Reality Pump did not rest on these laurels,
but once again pushed the properties of the program forward. The first
pictures of the results will be available very soon, with the exact
features of this engine being presented at a later date. It’s no
exaggeration to say that the results of the GRACE 2 Engine, will leave
players awestruck.
"It pleased us", said Miroslaw Dymek, CEO
of Reality Pump Studios, "that we succeeded to develop the GRACE 2
engine in a way, that enables us to present models and landscapes that
make photos look like charcoal drawings compared to the game. After all
the years that we ‘ve dealt with the appearance of medieval stories, it
was time to pool the experience acquired and integrate that into a
modern action adventure. We’ve definitely achieved that with
"Sacrilegium".
For more information about the game please visit: http://www.sacrilegium.com
Wednesday, June 06, 2012
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