TopWare Interactive announces release date for Raven’s Cry
+++ Pirate RPG adventure game available on 7th May 2014+++
Karlsruhe, 22 November 2013 – In
a joint announcement withReality Pump, the TopWare Interactive AG has
announced that the RPG adventure “Raven’s Cry” will be released on 7th
May 2014. The screenshots released today depict a Caribbean that’s far
removed from the postcards – giving you an insight into the brutal life
of a man who leaves only scorched earth in his wake.
When you look into the depths of a chasm for long enough, that chasm will surely look into your depths ...
Gloomy
yet paradise-like images describe a world full of betrayal, greed and
brutality. Accompanied by sinister cutscenes, the thirst for revenge
leads the main character into an open, free-roaming world. “Raven’s Cry”
is the story of Christopher Raven’s personal vendetta – and never
forgetting that bloody vendetta, he still has to find ways to supply
himself and his crew with all the necessary resources and information.
Following the cry of the raven, he oversteps every moral boundary,
drawing a bloody trail through the Caribbean.
Tadeusz Zuber, Head of the Development Team: “The
idea for Raven’s Cry gives us the opportunity to create our very own
image of the Caribbean and piracy, far removed from all the family
idylls. Christopher is tormented by his own demons and external threats –
and our goal is to make these realistic enough to be actually ‘felt’ by
the player. Christopher is a man trapped in the chains of his own
demons – and the only way to break these chains, it seems, is the path
of violence and revenge which he has chosen.”
RPG elements with hook
“Raven’s
Cry” offers various RPG elements, so there will be a complex game skill
system and modifications for all the ships in the game, which can be
designed to influence the reputation of the individual sailor with the
groups and enemies in the Caribbean. Christopher himself will continue
to evolve in the course of the story, unlocking new abilities and
weapons. His characteristic hook – as seen in the images – plays a vital
role, especially in brutal close combat. Regardless of where
Christopher’s path leads him to obtain information or money, he will
never become a shimmering hero who coincidentally saves the world. For
him there’s only one way out of his suffering and that is death ...
either his own life or the lives of his enemies. The people around him
are either for or against him.
“It
was important for us to drive Christopher’s sinister story on in a way
that would enthrall players – but to give them more role-playing
elements at the same time. He will constantly develop his character, his
ships and his crew throughout the game and adapt it to his own personal
style, which is somewhere between “Bad Ass and Bad Guy”, says Alexandra Constandache, CEO at TopWare.
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