Tuesday, July 19, 2016

Dark Horse Comics and Blizzard Entertainment Announce Date for “World of Warcraft® Chronicle: Volume II”


The Second Volume Exploring the Mythos of Blizzard Entertainment’s Warcraft® Universe Arrives March 2017
FOR IMMEDIATE RELEASE: SAN DIEGO, CA — Dark Horse Books and Blizzard Entertainment are thrilled to present the next installment of the wildly popular World of Warcraft® Chronicle series.
Scheduled for release in March 2017, World of Warcraft Chronicle: Volume II will delve even deeper into the history and mythology of Blizzard’s expansive Warcraft game universe. Showcasing lush, all-new artwork from fan favorites such as Peter Lee, Joseph Lacroix, and Alex Horley, this tome is sure to please all World of Warcraft fans—casual and collector alike.
This past March, World of Warcraft Chronicle: Volume I landed on the New York Times Best Sellers list and took readers on a journey through an age of myth and legend, long before the Horde and the Alliance came to be. This first definitive tome of Warcraft lore revealed untold stories about the birth of the cosmos, the rise of ancient empires, and the forces that shaped the world of Azeroth and its peoples. Over eighty thousand copies of World of Warcraft Chronicle: Volume I are currently in print.
World of Warcraft Chronicle: Volume II goes on sale March 14, 2017, in comic shops and bookstores. Preorder your copy today!
Praise for Chronicle: Volume I:
“What we have here is an exhaustive, lovingly created [volume] that serves as the opening chapter in what is undoubtedly going [to] be the definitive collection of Warcraft lore. An absolutely essential purchase for fans of the franchise.”—Big Comic Page
“Generously illustrated with paintings and maps, the mythos comes alive thanks to the creative team behind this first volume . . . Without a doubt, this is a must-have for any Warcraft fan.”—Fanboy Comics
“Your Warcraft library won’t be complete without it.”—Blizzard Watch
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About Dark Horse

For 30 years, Dark Horse Comics has proven to be a solid example of how integrity and innovation can help broaden a unique storytelling medium and establish a small, homegrown company as an industry giant. Founded in 1986 by Mike Richardson, the company is known for the progressive and creator-friendly atmosphere it provides for writers and artists. In addition to publishing comics from top talent, such as Eric Powell, Mike Mignola, Geof Darrow, Brian Wood, Gail Simone, Stan Sakai, and Guillermo del Toro, and comics legends, such as Will Eisner, Milo Manara, Kazuo Koike, Neil Gaiman, and Frank Miller, Dark Horse has developed its own successful properties, such as The Mask, Ghost, X, and Barb Wire. Its successful line of comics, manga, and products based on popular properties includes Dragon Age, Buffy the Vampire Slayer, Aliens, Conan, Tomb Raider, Halo, The Witcher, Serenity, Game of Thrones, and Avatar: The Last Airbender. Today Dark Horse Comics is the largest independent comic book publisher in the US and is recognized as one of the world’s leading entertainment publishers.
About Blizzard Entertainment, Inc.
Best known for blockbuster hits including World of Warcraft® and the Warcraft®, StarCraft®, and Diablo® franchises, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard (NASDAQ: ATVI), is a premier developer and publisher of entertainment software renowned for creating some of the industry’s most critically acclaimed games. Blizzard Entertainment’s track record includes twenty #1 games and multiple Game of the Year awards. The company’s online-gaming service, Battle.net®, is one of the largest in the world, with millions of active players.

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